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ba2dcd631765e2d2c2758c25943db080cb543921
UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher
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ben marsh 912103b964 Fix "launch on" not building targets automatically in the installed build. There is now a setting for whether to build a target in the project launcher, which defaults to "auto". This setting uses the same logic as packaging and the default "launch" functionality to determine whether a precompiled binary is available.
#rb none
#jira UE-90936

#ROBOMERGE-SOURCE: CL 12732479 in //UE4/Release-4.25/... via CL 12732488 via CL 12781806
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12782615 by ben marsh in Main branch]
2020-04-14 13:42:18 -04:00
..
Private
Fix "launch on" not building targets automatically in the installed build. There is now a setting for whether to build a target in the project launcher, which defaults to "auto". This setting uses the same logic as packaging and the default "launch" functionality to determine whether a precompiled binary is available.
2020-04-14 13:42:18 -04:00
Public
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
ProjectLauncher.Build.cs
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
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