Files
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities
arciel rekman ee07cacef8 Fix inability to distinguish Windows and WindowsNoEditor material SMs (UE-90852).
- ShaderMapId being identical makes the in-memory case alias material SMs when caching resources for -targetplatform=Windows+WindowsNoEditor
- Not a full fix, next up - Niagara and OpenColorIOColor

#rb Ben.Ingram
#jira UE-90852

#ROBOMERGE-SOURCE: CL 13011405 in //UE4/Release-4.25/... via CL 13011409 via CL 13011412
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v683-13008971)

[CL 13011420 by arciel rekman in Main branch]
2020-04-23 14:34:23 -04:00
..