Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/SVisualLoggerToolbar.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

49 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SVisualLoggerToolbar.h"
#include "Framework/MultiBox/MultiBoxDefs.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "LogVisualizerStyle.h"
#include "VisualLoggerCommands.h"
#define LOCTEXT_NAMESPACE "SVisualLoggerToolbar"
/* SVisualLoggerToolbar interface
*****************************************************************************/
void SVisualLoggerToolbar::Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& InCommandList)
{
ChildSlot
[
MakeToolbar(InCommandList)
];
}
/* SVisualLoggerToolbar implementation
*****************************************************************************/
TSharedRef<SWidget> SVisualLoggerToolbar::MakeToolbar(const TSharedRef<FUICommandList>& CommandList)
{
FToolBarBuilder ToolBarBuilder(CommandList, FMultiBoxCustomization::None);
ToolBarBuilder.BeginSection("Debugger");
{
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().StartRecording, NAME_None, LOCTEXT("StartLogger", "Start"), LOCTEXT("StartDebuggerTooltip", "Starts recording and collecting visual logs"), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Record")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().StopRecording, NAME_None, LOCTEXT("StopLogger", "Stop"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Stop")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().Pause, NAME_None, LOCTEXT("PauseLogger", "Pause"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Pause")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().Resume, NAME_None, LOCTEXT("ResumeLogger", "Resume"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Resume")));
ToolBarBuilder.AddSeparator();
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().LoadFromVLog, NAME_None, LOCTEXT("Load", "Load"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Load")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().SaveToVLog, NAME_None, LOCTEXT("SaveLogs", "Save"), LOCTEXT("SaveLogsTooltip", "Save selected logs/rows to file."), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Save")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().SaveAllToVLog, NAME_None, LOCTEXT("SaveAllLogs", "Save All"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.SaveAll")));
ToolBarBuilder.AddSeparator();
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().FreeCamera, NAME_None, LOCTEXT("FreeCamera", "Camera"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Camera")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().ResetData, NAME_None, LOCTEXT("ResetData", "Clear"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Remove")));
ToolBarBuilder.AddToolBarButton(FVisualLoggerCommands::Get().ToggleGraphs, NAME_None, LOCTEXT("ToggleGraphs", "Graphs"), TAttribute<FText>(), FSlateIcon(FLogVisualizerStyle::Get().GetStyleSetName(), TEXT("Toolbar.Graphs")));
}
return ToolBarBuilder.MakeWidget();
}
#undef LOCTEXT_NAMESPACE