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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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Jian Zhang
bf60dfd14e
Synced on 4th June
...
[CL 2579640 by Jian Zhang in Main branch]
2015-06-08 01:59:28 -04:00
..
Android
UEPLAT-454 - Add option for fullscreen immersive mode for Android projects
2015-05-22 11:09:51 -04:00
BatchFiles
Linux: remove stale TPS library that was moved in 4.8 (UE-16033).
2015-05-22 14:07:37 -04:00
HTML5
UEPLAT-794 Emit compressed javascript from HTML5 packaging .
2015-06-04 17:21:16 -04:00
IOS
fix for iPhone 6 default launch image being portrait instead of landscape like the other default images
2015-02-13 15:29:50 -05:00
Commit.gitdeps.xml
Synced on 4th June
2015-06-08 01:59:28 -04:00
InstalledEngineFilters.ini
Don't strip private symbols for Paper2D in Rocket builds.
2015-05-22 16:22:57 -04:00
JunkManifest.txt
Allow UBT to find a matching PluginInfo for a module, even if the target hasn't specified that it's using that plugin. Fixes issue where UFE was adding VisualStudioSourceCodeAccess as a dependent module directly, which was causing it to be output to the Binaries/Win64 folder rather than the plugin directory.
2015-04-27 19:27:54 -04:00
Promoted.gitdeps.xml
Rebuilt binaries for promoted changelist 2575140.
2015-06-03 10:58:30 -04:00
SourceDistribution.txt
…
Target.cs.template
Linux: fix GUBP to work on Linux host.
2015-04-08 16:16:23 -04:00