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UnrealEngineUWP/Engine/Source/Runtime/NetworkFile/Public
Ankit Khare 2366063f3d #UE4
Remove async read/write path for now -  the server never supported really supported full duplex so the extra complexity is probably not worth it. Need to rethink how async path should work.

[CL 2109385 by Ankit Khare in Main branch]
2014-06-18 11:56:32 -04:00
..
2014-06-18 11:56:32 -04:00