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Old implementations and uses of these functions should use GetMaxSpeed() and GetMaxAcceleration() instead, and apply the multiplier internally in their implementations. The old functions are no longer used by engine code and only remain to maintain compilation and provide the deprecation message. - Deprecated function UMovementComponent::GetMaxSpeedModifier() - Deprecated function UMovementComponent::GetModifiedMaxSpeed() - Deprecated function UCharacterMovementComponent::GetModifiedMaxAcceleration() - Deprecated variable UCharacterMovementComponent::CrouchedSpeedMultiplier - Added UCharacterMovementComponent::GetMaxAcceleration() - Added MaxWalkSpeedCrouched - max walk speed when crouched. For older content, the initial value will be MaxWalkSpeed * CrouchedSpeedMultiplier (now deprecated). - Added MaxCustomSpeed - max speed used in custom movement mode (previously used MaxWalkSpeed, and will default to that value for existing content). [CL 2109944 by Zak Middleton in Main branch]