Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStandardNodesModule.cpp
phil popp 4cdd926b68 Metasound Frontend Revamp
- New node name {namespace.name.variant}
- PointIDs for exact pin-to-pin connections
- TAccessPtr updates
- Controller/Handle interface
- Document Handle
- Frontend Transforms
- Input/Output node external registration
- Revamped document model

#rb Max.Hayes, Rob.Gay
#jira UEAU-626

[CL 15066822 by phil popp in ue5-main branch]
2021-01-13 10:48:59 -04:00

28 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundGraphCoreModule.h"
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "MetasoundBop.h"
#include "MetasoundPrimitives.h"
#include "MetasoundTime.h"
#include "MetasoundFrequency.h"
REGISTER_METASOUND_DATATYPE(Metasound::FBop, "Primitive:Bop", ::Metasound::ELiteralType::Boolean)
REGISTER_METASOUND_DATATYPE(Metasound::FFloatTime, "Primitive:Time", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FDoubleTime, "Primitive:Time:HighResolution", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FSampleTime, "Primitive:Time:SampleResolution", ::Metasound::ELiteralType::Float)
REGISTER_METASOUND_DATATYPE(Metasound::FFrequency, "Primitive:Frequency", ::Metasound::ELiteralType::Float)
namespace Metasound
{
class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
{
};
}
IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);