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- New node name {namespace.name.variant}
- PointIDs for exact pin-to-pin connections
- TAccessPtr updates
- Controller/Handle interface
- Document Handle
- Frontend Transforms
- Input/Output node external registration
- Revamped document model
#rb Max.Hayes, Rob.Gay
#jira UEAU-626
[CL 15066822 by phil popp in ue5-main branch]
28 lines
1.0 KiB
C++
28 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundGraphCoreModule.h"
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#include "MetasoundBop.h"
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#include "MetasoundPrimitives.h"
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#include "MetasoundTime.h"
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#include "MetasoundFrequency.h"
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REGISTER_METASOUND_DATATYPE(Metasound::FBop, "Primitive:Bop", ::Metasound::ELiteralType::Boolean)
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REGISTER_METASOUND_DATATYPE(Metasound::FFloatTime, "Primitive:Time", ::Metasound::ELiteralType::Float)
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REGISTER_METASOUND_DATATYPE(Metasound::FDoubleTime, "Primitive:Time:HighResolution", ::Metasound::ELiteralType::Float)
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REGISTER_METASOUND_DATATYPE(Metasound::FSampleTime, "Primitive:Time:SampleResolution", ::Metasound::ELiteralType::Float)
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REGISTER_METASOUND_DATATYPE(Metasound::FFrequency, "Primitive:Frequency", ::Metasound::ELiteralType::Float)
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namespace Metasound
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{
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class FMetasoundStandardNodesModule : public IMetasoundGraphCoreModule
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{
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};
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}
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IMPLEMENT_MODULE(Metasound::FMetasoundStandardNodesModule, MetasoundStandardNodes);
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