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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b9cbca87aea93dff338efc3661710fa63f81495f
UnrealEngineUWP/Engine/Source/Developer/Windows
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yuriy odonnell 0e08f4aa38 Add bindless resource support as a requirement for ray tracing on PC (SM 6.6 + Resource Binding Tier 3).
Compile DXR shaders using the same profile when targeting PCD3D_SM5 and PCD3D_SM6 (i.e. lib_6_6 or lib_6_5 based on USE_SHADER_MODEL_6_6 define).

#rb christopher.waters
#preflight 63376cc6466fb43669315f62

[CL 22286556 by yuriy odonnell in ue5-main branch]
2022-09-30 23:05:36 -04:00
..
LiveCoding
Updated ../Engine/Source/Developer/... to inline gen.cpp files
2022-09-24 13:31:25 -04:00
LiveCodingServer
Fix crash issue when LiveCodingConsole is run independently.
2022-08-30 11:41:54 -04:00
ShaderFormatD3D
Add bindless resource support as a requirement for ray tracing on PC (SM 6.6 + Resource Binding Tier 3).
2022-09-30 23:05:36 -04:00
WindowsPlatformEditor
Replacing legacy EditorStyle calls with AppStyle
2022-05-09 13:12:28 -04:00
WindowsTargetPlatform
Add CVar r.RayTracing.RequireSM6 (default=0) to explicitly control when ray tracing shaders/features should be available, instead of relying on project target platform shader model settings. This is required because target platform settings are not available when running a packaged game.
2022-09-12 16:27:08 -04:00
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