Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/SGraphPanel.cpp
Nick Darnell b98c648c14 Copying //UE4/Dev-Editor to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2756103 on 2015/11/05 by Jamie.Dale

	Implemented UFont::GetResourceSize to work correctly with the Size Map tool

Change 2756104 on 2015/11/05 by Jamie.Dale

	Changed the font used when a font is missing or invalid to be the last resort font, rather than the localized fallback font

	The localized fallback font could cause different results based on your culture, and the last resort font makes it clearer that something is set-up incorrectly as it just draws invalid glyph markers for all of the text.

Change 2756105 on 2015/11/05 by Jamie.Dale

	Fixed a crash when using an empty FKey property with a Data Table

	FKeyStructCustomization was asserting because there were no objects being edited, due to a newly added Data Table containing zero rows.

	I've removed this assert, and also updated SKeySelector to no longer require a separate argument to say whether multiple keys with different values are selected (this is now calculated from the call to get the current key, which will return an empty TOptional for multiple values).

	#jira UE-22897

Change 2757015 on 2015/11/06 by Joe.Tidmarsh

	SSProgressBar marquee tint. Accounts for widget color and opacity.

	PR #1698

Change 2757156 on 2015/11/06 by Joe.Tidmarsh

	Implemented "Go to Variable" functionality for widgets in Widget Blueprint Editor.

	When we switch modes in UMG from Designer to Graph. We select the variable (In "My Blueprint"), if one exists, for the currently selected widget. Additionally we update the details panel.

	* Added SelectGraphActionItemByName to FBlueprintEditor. This selects an item in My Blueprint and also displays it in the details panel of graph mode. SMyBlueprint is not available to FWidgetBlueprintEditor in UMGEditor module as it's privately implemented within Kismet.

	#rb Ben.Cosh
	#jira UE-20170

Change 2757181 on 2015/11/06 by Jamie.Dale

	Cleaned up some duplication in UMG text widgets, and exposed the text shaping options

	The common properties used by all text widgets that are text layout based have been moved into a UTextLayoutWidget base class, and all text layout based widgets now derive from this.

	The options needed to control the text shaping method used by a text based widget have been exposed via the FShapedTextOptions struct. This contains a way to manage these optional (and advanced) overrides. You typically wouldn't change these from the default unless you knew exactly what you were doing (eg, you have a text block containing only numbers).

	This change also updates SRichTextBlock to work with an invalidation panel in the same way that STextBlock does

Change 2757734 on 2015/11/06 by David.Nikdel

	#UE4 #Editor
	- Added support for meta=(TitleProperty="StructPropertyNameHere") on properties of type TArray<FSomeStruct>.
	- This changes the editor rolled-up display of these values from "{0} members" to a stringified version of the specified property (if found).
	#CodeReview: Matt.Kuhlenschmidt

Change 2758786 on 2015/11/09 by Joe.Tidmarsh

	Border widget now correctly synchronizes padding property
	#jira UE-23070

Change 2758791 on 2015/11/09 by Joe.Tidmarsh

	Shadow of FCanvasTextItem should be drawn before the outline color. Consulted with Bruce.N who believes this is not the intended behavior and was an oversight when refactoring FCanvas (CL 1695138)

	#jira UE-21623
	#1608

	#rb Simon.Tovey, Bruce.Nesbit

Change 2758813 on 2015/11/09 by Joe.Tidmarsh

	UMG: Attempting to parent multiple widgets (in Hierarchy tree)  to a widget that can't have multiple children will notify the user and ignore the operation.
	[UE-22921] [CrashReport] Parenting multiple actors under border crashes editor
	#jira UE-22921

Change 2759234 on 2015/11/09 by Nick.Darnell

	Slate - Improving the way we track references to materials in slate to better keep things alive until they're no longer needed for rendering.  Additionally, making it so the we use the material and texture free list when possible when cleaning up things as to not allocate new memory if not required.  Concidentually this can help with problems with corrupted memory on destruct as well, because it means the memory isn't really going to become garbage any more.

	#codereview Matt.Kuhlenschmidt, Bob.Tellez

Change 2760954 on 2015/11/10 by Nick.Darnell

	Slate - A bug in the introduction of custom rendered elements accidentally broke filling out the texture coordinates for standard material usage.  Materials should once again tile correctly just like images do.

	#jira UE-23118

Change 2761129 on 2015/11/10 by Nick.Darnell

	Slate - Removing the Pre-Multiply alpha path the way it was added, introducing it in a way that doesn't require changes inside the shader.  Continuing to improve the SRetainerWidget to no longer have a frame delay between resizes and painting, also working on getting it handle clipping correctly but still not there yet.

Change 2761391 on 2015/11/10 by Alexis.Matte

	jira UE-20281 and UE-22259
	Fbx scene Re-import workflow
	- First draft of the reimport workflow using a reimport asset in the content browser

	#codereview nick.darnell

Change 2762323 on 2015/11/11 by Alexis.Matte

	fix build compilation

Change 2762407 on 2015/11/11 by Jamie.Dale

	UDataTable::SaveStructData now writes out dummy data when RowStruct is null

	This didn't used to happen, which would cause a miss-match between what UDataTable::LoadStructData was expecting, and would result in a Data Table that could never be loaded again.

	This change also improves the error message when editing a Data Table with a null row struct, and adds the editor-only RowStructName property to cache the name of the last used struct (for error reporting).

	#jira UE-22789

Change 2762508 on 2015/11/11 by Nick.Darnell

	UMG - Making it more obvious what keys do special stuff with anchors in UMG.  Fixing the way snapping to anchors works with Control, it now only zeros out the side you're dragging instead of the entire widget, which was silly.  Enhancing the designer message system to no longer be based on an enum and instead let arbitrary systems push and pop FText messages.  Fixing animations in the anchor drop down to properly animate, broke when we introduced active timers.

Change 2763241 on 2015/11/11 by Nick.Darnell

	Slate - We no longer allow popup windows to be larger than the primary display window for windows where max width/height is unspecified.  This is to prevent accidential creation of tooltip windows that are larger than the driver allows causing crashes.

	#jira UE-20336
2015-12-12 08:54:23 -05:00

1658 lines
54 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GraphEditorCommon.h"
#include "NodeFactory.h"
#include "Editor/UnrealEd/Public/DragAndDrop/ActorDragDropGraphEdOp.h"
#include "Editor/UnrealEd/Public/DragAndDrop/AssetDragDropOp.h"
#include "Editor/UnrealEd/Public/DragAndDrop/LevelDragDropOp.h"
#include "GraphEditorActions.h"
#include "UICommandInfo.h"
#include "InputChord.h"
#include "ConnectionDrawingPolicy.h"
#include "BlueprintConnectionDrawingPolicy.h"
#include "AnimGraphConnectionDrawingPolicy.h"
#include "SoundCueGraphConnectionDrawingPolicy.h"
#include "MaterialGraphConnectionDrawingPolicy.h"
#include "StateMachineConnectionDrawingPolicy.h"
#include "AssetSelection.h"
#include "ComponentAssetBroker.h"
#include "KismetNodes/KismetNodeInfoContext.h"
#include "GraphDiffControl.h"
#include "AnimationGraphSchema.h"
#include "AnimationStateMachineSchema.h"
DEFINE_LOG_CATEGORY_STATIC(LogGraphPanel, Log, All);
//////////////////////////////////////////////////////////////////////////
// FGraphPinHandle
FGraphPinHandle::FGraphPinHandle(UEdGraphPin* InPin)
{
if (InPin != nullptr)
{
if (UEdGraphNode* Node = InPin->GetOwningNodeUnchecked())
{
PinName = InPin->PinName;
NodeGuid = Node->NodeGuid;
}
}
}
TSharedPtr<SGraphPin> FGraphPinHandle::FindInGraphPanel(const SGraphPanel& InPanel) const
{
// First off, find the node
if (NodeGuid.IsValid())
{
TSharedPtr<SGraphNode> GraphNode = InPanel.GetNodeWidgetFromGuid(NodeGuid);
if (GraphNode.IsValid())
{
UEdGraphNode* Node = GraphNode->GetNodeObj();
if (UEdGraphPin* Pin = Node->FindPin(PinName))
{
return GraphNode->FindWidgetForPin(Pin);
}
}
}
return TSharedPtr<SGraphPin>();
}
//////////////////////////////////////////////////////////////////////////
// SGraphPanel
void SGraphPanel::Construct( const SGraphPanel::FArguments& InArgs )
{
SNodePanel::Construct();
this->OnGetContextMenuFor = InArgs._OnGetContextMenuFor;
this->GraphObj = InArgs._GraphObj;
this->GraphObjToDiff = InArgs._GraphObjToDiff;
this->SelectionManager.OnSelectionChanged = InArgs._OnSelectionChanged;
this->IsEditable = InArgs._IsEditable;
this->DisplayAsReadOnly = InArgs._DisplayAsReadOnly;
this->OnNodeDoubleClicked = InArgs._OnNodeDoubleClicked;
this->OnDropActor = InArgs._OnDropActor;
this->OnDropStreamingLevel = InArgs._OnDropStreamingLevel;
this->OnVerifyTextCommit = InArgs._OnVerifyTextCommit;
this->OnTextCommitted = InArgs._OnTextCommitted;
this->OnSpawnNodeByShortcut = InArgs._OnSpawnNodeByShortcut;
this->OnUpdateGraphPanel = InArgs._OnUpdateGraphPanel;
this->OnDisallowedPinConnection = InArgs._OnDisallowedPinConnection;
this->bPreservePinPreviewConnection = false;
this->PinVisibility = SGraphEditor::Pin_Show;
CachedAllottedGeometryScaledSize = FVector2D(160, 120);
if (InArgs._InitialZoomToFit)
{
ZoomToFit(/*bOnlySelection=*/ false);
bTeleportInsteadOfScrollingWhenZoomingToFit = true;
}
BounceCurve.AddCurve(0.0f, 1.0f);
FEditorDelegates::BeginPIE.AddRaw( this, &SGraphPanel::OnBeginPIE );
FEditorDelegates::EndPIE.AddRaw( this, &SGraphPanel::OnEndPIE );
// Register for notifications
MyRegisteredGraphChangedDelegate = FOnGraphChanged::FDelegate::CreateSP(this, &SGraphPanel::OnGraphChanged);
MyRegisteredGraphChangedDelegateHandle = this->GraphObj->AddOnGraphChangedHandler(MyRegisteredGraphChangedDelegate);
ShowGraphStateOverlay = InArgs._ShowGraphStateOverlay;
SavedMousePosForOnPaintEventLocalSpace = FVector2D::ZeroVector;
PreviousFrameSavedMousePosForSplineOverlap = FVector2D::ZeroVector;
}
SGraphPanel::~SGraphPanel()
{
FEditorDelegates::BeginPIE.RemoveAll( this );
FEditorDelegates::EndPIE.RemoveAll( this );
this->GraphObj->RemoveOnGraphChangedHandler(MyRegisteredGraphChangedDelegateHandle);
}
//////////////////////////////////////////////////////////////////////////
int32 SGraphPanel::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
CachedAllottedGeometryScaledSize = AllottedGeometry.Size * AllottedGeometry.Scale;
//Style used for objects that are the same between revisions
FWidgetStyle FadedStyle = InWidgetStyle;
FadedStyle.BlendColorAndOpacityTint(FLinearColor(0.45f,0.45f,0.45f,0.45f));
// First paint the background
const UEditorExperimentalSettings& Options = *GetDefault<UEditorExperimentalSettings>();
const FSlateBrush* BackgroundImage = FEditorStyle::GetBrush(TEXT("Graph.Panel.SolidBackground"));
PaintBackgroundAsLines(BackgroundImage, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId);
const float ZoomFactor = AllottedGeometry.Scale * GetZoomAmount();
FArrangedChildren ArrangedChildren(EVisibility::Visible);
ArrangeChildNodes(AllottedGeometry, ArrangedChildren);
// Determine some 'global' settings based on current LOD
const bool bDrawShadowsThisFrame = GetCurrentLOD() > EGraphRenderingLOD::LowestDetail;
// Because we paint multiple children, we must track the maximum layer id that they produced in case one of our parents
// wants to an overlay for all of its contents.
// Save LayerId for comment boxes to ensure they always appear below nodes & wires
const int32 CommentNodeShadowLayerId = LayerId++;
const int32 CommentNodeLayerId = LayerId++;
// Save a LayerId for wires, which appear below nodes but above comments
// We will draw them later, along with the arrows which appear above nodes.
const int32 WireLayerId = LayerId++;
const int32 NodeShadowsLayerId = LayerId;
const int32 NodeLayerId = NodeShadowsLayerId + 1;
int32 MaxLayerId = NodeLayerId;
const FPaintArgs NewArgs = Args.WithNewParent(this);
const FVector2D NodeShadowSize = GetDefault<UGraphEditorSettings>()->GetShadowDeltaSize();
const UEdGraphSchema* Schema = GraphObj->GetSchema();
// Draw the child nodes
{
// When drawing a marquee, need a preview of what the selection will be.
const FGraphPanelSelectionSet* SelectionToVisualize = &(SelectionManager.SelectedNodes);
FGraphPanelSelectionSet SelectionPreview;
if ( Marquee.IsValid() )
{
ApplyMarqueeSelection(Marquee, SelectionManager.SelectedNodes, SelectionPreview);
SelectionToVisualize = &SelectionPreview;
}
// Context for rendering node infos
FKismetNodeInfoContext Context(GraphObj);
TArray<FGraphDiffControl::FNodeMatch> NodeMatches;
for (int32 ChildIndex = 0; ChildIndex < ArrangedChildren.Num(); ++ChildIndex)
{
FArrangedWidget& CurWidget = ArrangedChildren[ChildIndex];
TSharedRef<SGraphNode> ChildNode = StaticCastSharedRef<SGraphNode>(CurWidget.Widget);
// Examine node to see what layers we should be drawing in
int32 ShadowLayerId = NodeShadowsLayerId;
int32 ChildLayerId = NodeLayerId;
// If a comment node, draw in the dedicated comment slots
{
UObject* NodeObj = ChildNode->GetObjectBeingDisplayed();
if (NodeObj && NodeObj->IsA(UEdGraphNode_Comment::StaticClass()))
{
ShadowLayerId = CommentNodeShadowLayerId;
ChildLayerId = CommentNodeLayerId;
}
}
const bool bNodeIsVisible = FSlateRect::DoRectanglesIntersect( CurWidget.Geometry.GetClippingRect(), MyClippingRect );
if (bNodeIsVisible)
{
const bool bSelected = SelectionToVisualize->Contains( StaticCastSharedRef<SNodePanel::SNode>(CurWidget.Widget)->GetObjectBeingDisplayed() );
// Handle Node renaming once the node is visible
if( bSelected && ChildNode->IsRenamePending() )
{
// Only open a rename when the window has focus
TSharedPtr<SWindow> OwnerWindow = FSlateApplication::Get().FindWidgetWindow(AsShared());
if (!OwnerWindow.IsValid() || FSlateApplication::Get().HasFocusedDescendants(OwnerWindow.ToSharedRef()))
{
ChildNode->ApplyRename();
}
}
// Draw the node's shadow.
if (bDrawShadowsThisFrame || bSelected)
{
const FSlateBrush* ShadowBrush = ChildNode->GetShadowBrush(bSelected);
FSlateDrawElement::MakeBox(
OutDrawElements,
ShadowLayerId,
CurWidget.Geometry.ToInflatedPaintGeometry(NodeShadowSize),
ShadowBrush,
MyClippingRect
);
}
// Draw the comments and information popups for this node, if it has any.
{
const SNodePanel::SNode::FNodeSlot* CommentSlot = ChildNode->GetSlot( ENodeZone::TopCenter );
float CommentBubbleY = CommentSlot ? -CommentSlot->Offset.Get().Y : 0.f;
Context.bSelected = bSelected;
TArray<FGraphInformationPopupInfo> Popups;
{
ChildNode->GetNodeInfoPopups(&Context, /*out*/ Popups);
}
for (int32 PopupIndex = 0; PopupIndex < Popups.Num(); ++PopupIndex)
{
FGraphInformationPopupInfo& Popup = Popups[PopupIndex];
PaintComment(Popup.Message, CurWidget.Geometry, MyClippingRect, OutDrawElements, ChildLayerId, Popup.BackgroundColor, /*inout*/ CommentBubbleY, InWidgetStyle);
}
}
int32 CurWidgetsMaxLayerId;
{
UEdGraphNode* NodeObj = Cast<UEdGraphNode>(ChildNode->GetObjectBeingDisplayed());
/** When diffing nodes, nodes that are different between revisions are opaque, nodes that have not changed are faded */
FGraphDiffControl::FNodeMatch NodeMatch = FGraphDiffControl::FindNodeMatch(GraphObjToDiff, NodeObj, NodeMatches);
if (NodeMatch.IsValid())
{
NodeMatches.Add(NodeMatch);
}
const bool bNodeIsDifferent = (!GraphObjToDiff || NodeMatch.Diff(FGraphDiffControl::FNodeDiffContext()));
/* When dragging off a pin, we want to duck the alpha of some nodes */
TSharedPtr< SGraphPin > OnlyStartPin = (1 == PreviewConnectorFromPins.Num()) ? PreviewConnectorFromPins[0].FindInGraphPanel(*this) : TSharedPtr< SGraphPin >();
const bool bNodeIsNotUsableInCurrentContext = Schema->FadeNodeWhenDraggingOffPin(NodeObj, OnlyStartPin.IsValid() ? OnlyStartPin.Get()->GetPinObj() : nullptr);
const FWidgetStyle& NodeStyleToUse = (bNodeIsDifferent && !bNodeIsNotUsableInCurrentContext)? InWidgetStyle : FadedStyle;
// Draw the node.O
CurWidgetsMaxLayerId = CurWidget.Widget->Paint(NewArgs, CurWidget.Geometry, MyClippingRect, OutDrawElements, ChildLayerId, NodeStyleToUse, !DisplayAsReadOnly.Get() && ShouldBeEnabled( bParentEnabled ) );
}
// Draw the node's overlay, if it has one.
{
// Get its size
const FVector2D WidgetSize = CurWidget.Geometry.Size;
{
TArray<FOverlayBrushInfo> OverlayBrushes;
ChildNode->GetOverlayBrushes(bSelected, WidgetSize, /*out*/ OverlayBrushes);
for (int32 BrushIndex = 0; BrushIndex < OverlayBrushes.Num(); ++BrushIndex)
{
FOverlayBrushInfo& OverlayInfo = OverlayBrushes[BrushIndex];
const FSlateBrush* OverlayBrush = OverlayInfo.Brush;
if (OverlayBrush != nullptr)
{
FPaintGeometry BouncedGeometry = CurWidget.Geometry.ToPaintGeometry(OverlayInfo.OverlayOffset, OverlayBrush->ImageSize, 1.f);
// Handle bouncing during PIE
const float BounceValue = FMath::Sin(2.0f * PI * BounceCurve.GetLerp());
BouncedGeometry.DrawPosition += (OverlayInfo.AnimationEnvelope * BounceValue * ZoomFactor);
CurWidgetsMaxLayerId++;
FSlateDrawElement::MakeBox(
OutDrawElements,
CurWidgetsMaxLayerId,
BouncedGeometry,
OverlayBrush,
MyClippingRect
);
}
}
}
{
TArray<FOverlayWidgetInfo> OverlayWidgets = ChildNode->GetOverlayWidgets(bSelected, WidgetSize);
for (int32 WidgetIndex = 0; WidgetIndex < OverlayWidgets.Num(); ++WidgetIndex)
{
FOverlayWidgetInfo& OverlayInfo = OverlayWidgets[WidgetIndex];
if(OverlayInfo.Widget->GetVisibility() == EVisibility::Visible)
{
// call SlatePrepass as these widgets are not in the 'normal' child hierarchy
OverlayInfo.Widget->SlatePrepass(AllottedGeometry.GetAccumulatedLayoutTransform().GetScale());
const FGeometry WidgetGeometry = CurWidget.Geometry.MakeChild(OverlayInfo.OverlayOffset, OverlayInfo.Widget->GetDesiredSize());
OverlayInfo.Widget->Paint(NewArgs, WidgetGeometry, MyClippingRect, OutDrawElements, CurWidgetsMaxLayerId, InWidgetStyle, bParentEnabled);
}
}
}
}
MaxLayerId = FMath::Max( MaxLayerId, CurWidgetsMaxLayerId + 1 );
}
}
}
MaxLayerId += 1;
// Draw connections between pins
if (Children.Num() > 0 )
{
//@TODO: Pull this into a factory like the pin and node ones
FConnectionDrawingPolicy* ConnectionDrawingPolicy;
{
ConnectionDrawingPolicy = Schema->CreateConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements, GraphObj);
if (!ConnectionDrawingPolicy)
{
if (Schema->IsA(UAnimationGraphSchema::StaticClass()))
{
ConnectionDrawingPolicy = new FAnimGraphConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements, GraphObj);
}
else if (Schema->IsA(UAnimationStateMachineSchema::StaticClass()))
{
ConnectionDrawingPolicy = new FStateMachineConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements, GraphObj);
}
else if (Schema->IsA(UEdGraphSchema_K2::StaticClass()))
{
ConnectionDrawingPolicy = new FKismetConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements, GraphObj);
}
else if (Schema->IsA(USoundCueGraphSchema::StaticClass()))
{
ConnectionDrawingPolicy = new FSoundCueGraphConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements, GraphObj);
}
else if (Schema->IsA(UMaterialGraphSchema::StaticClass()))
{
ConnectionDrawingPolicy = new FMaterialGraphConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements, GraphObj);
}
else
{
ConnectionDrawingPolicy = new FConnectionDrawingPolicy(WireLayerId, MaxLayerId, ZoomFactor, MyClippingRect, OutDrawElements);
}
}
}
TArray<TSharedPtr<SGraphPin>> OverridePins;
for (const FGraphPinHandle& Handle : PreviewConnectorFromPins)
{
TSharedPtr<SGraphPin> Pin = Handle.FindInGraphPanel(*this);
if (Pin.IsValid())
{
OverridePins.Add(Pin);
}
}
ConnectionDrawingPolicy->SetHoveredPins(CurrentHoveredPins, OverridePins, TimeWhenMouseEnteredPin);
ConnectionDrawingPolicy->SetMarkedPin(MarkedPin);
ConnectionDrawingPolicy->SetMousePosition(AllottedGeometry.AbsolutePosition + SavedMousePosForOnPaintEventLocalSpace);
// Get the set of pins for all children and synthesize geometry for culled out pins so lines can be drawn to them.
TMap<TSharedRef<SWidget>, FArrangedWidget> PinGeometries;
TSet< TSharedRef<SWidget> > VisiblePins;
for (int32 ChildIndex = 0; ChildIndex < Children.Num(); ++ChildIndex)
{
TSharedRef<SGraphNode> ChildNode = StaticCastSharedRef<SGraphNode>(Children[ChildIndex]);
// If this is a culled node, approximate the pin geometry to the corner of the node it is within
if (IsNodeCulled(ChildNode, AllottedGeometry))
{
TArray< TSharedRef<SWidget> > NodePins;
ChildNode->GetPins(NodePins);
const FVector2D NodeLoc = ChildNode->GetPosition();
const FGeometry SynthesizedNodeGeometry(GraphCoordToPanelCoord(NodeLoc), AllottedGeometry.AbsolutePosition, FVector2D::ZeroVector, 1.f);
for (TArray< TSharedRef<SWidget> >::TConstIterator NodePinIterator(NodePins); NodePinIterator; ++NodePinIterator)
{
const SGraphPin& PinWidget = static_cast<const SGraphPin&>((*NodePinIterator).Get());
FVector2D PinLoc = NodeLoc + PinWidget.GetNodeOffset();
const FGeometry SynthesizedPinGeometry(GraphCoordToPanelCoord(PinLoc), AllottedGeometry.AbsolutePosition, FVector2D::ZeroVector, 1.f);
PinGeometries.Add(*NodePinIterator, FArrangedWidget(*NodePinIterator, SynthesizedPinGeometry));
}
// Also add synthesized geometries for culled nodes
ArrangedChildren.AddWidget( FArrangedWidget(ChildNode, SynthesizedNodeGeometry) );
}
else
{
ChildNode->GetPins(VisiblePins);
}
}
// Now get the pin geometry for all visible children and append it to the PinGeometries map
TMap<TSharedRef<SWidget>, FArrangedWidget> VisiblePinGeometries;
{
this->FindChildGeometries(AllottedGeometry, VisiblePins, VisiblePinGeometries);
PinGeometries.Append(VisiblePinGeometries);
}
// Draw preview connections (only connected on one end)
if (PreviewConnectorFromPins.Num() > 0)
{
for (const FGraphPinHandle& Handle : PreviewConnectorFromPins)
{
TSharedPtr< SGraphPin > CurrentStartPin = Handle.FindInGraphPanel(*this);
if (!CurrentStartPin.IsValid())
{
continue;
}
const FArrangedWidget* PinGeometry = PinGeometries.Find( CurrentStartPin.ToSharedRef() );
if (PinGeometry != nullptr)
{
FVector2D StartPoint;
FVector2D EndPoint;
if (CurrentStartPin->GetDirection() == EGPD_Input)
{
StartPoint = AllottedGeometry.AbsolutePosition + PreviewConnectorEndpoint;
EndPoint = FGeometryHelper::VerticalMiddleLeftOf( PinGeometry->Geometry ) - FVector2D(ConnectionDrawingPolicy->ArrowRadius.X, 0);
}
else
{
StartPoint = FGeometryHelper::VerticalMiddleRightOf( PinGeometry->Geometry );
EndPoint = AllottedGeometry.AbsolutePosition + PreviewConnectorEndpoint;
}
ConnectionDrawingPolicy->DrawPreviewConnector(PinGeometry->Geometry, StartPoint, EndPoint, CurrentStartPin.Get()->GetPinObj());
}
//@TODO: Re-evaluate this incompatible mojo; it's mutating every pin state every frame to accomplish a visual effect
ConnectionDrawingPolicy->SetIncompatiblePinDrawState(CurrentStartPin, VisiblePins);
}
}
else
{
//@TODO: Re-evaluate this incompatible mojo; it's mutating every pin state every frame to accomplish a visual effect
ConnectionDrawingPolicy->ResetIncompatiblePinDrawState(VisiblePins);
}
// Draw all regular connections
ConnectionDrawingPolicy->Draw(PinGeometries, ArrangedChildren);
// Pull back data from the drawing policy
{
FGraphSplineOverlapResult OverlapData = ConnectionDrawingPolicy->SplineOverlapResult;
if (OverlapData.IsValid())
{
OverlapData.ComputeBestPin();
// Only allow spline overlaps when there is no node under the cursor (unless it is a comment box)
const FVector2D PaintAbsoluteSpaceMousePos = AllottedGeometry.AbsolutePosition + SavedMousePosForOnPaintEventLocalSpace;
const int32 HoveredNodeIndex = SWidget::FindChildUnderPosition(ArrangedChildren, PaintAbsoluteSpaceMousePos);
if (HoveredNodeIndex != INDEX_NONE)
{
TSharedRef<SGraphNode> HoveredNode = StaticCastSharedRef<SGraphNode>(ArrangedChildren[HoveredNodeIndex].Widget);
UEdGraphNode_Comment* CommentNode = Cast<UEdGraphNode_Comment>(HoveredNode->GetObjectBeingDisplayed());
if (CommentNode == nullptr)
{
// Wasn't a comment node, disallow the spline interaction
OverlapData = FGraphSplineOverlapResult();
}
}
}
// Update the spline hover state
const_cast<SGraphPanel*>(this)->OnSplineHoverStateChanged(OverlapData);
}
delete ConnectionDrawingPolicy;
}
// Draw a shadow overlay around the edges of the graph
++MaxLayerId;
PaintSurroundSunkenShadow(FEditorStyle::GetBrush(TEXT("Graph.Shadow")), AllottedGeometry, MyClippingRect, OutDrawElements, MaxLayerId);
if (ShowGraphStateOverlay.Get())
{
const FSlateBrush* BorderBrush = nullptr;
if ((GEditor->bIsSimulatingInEditor || GEditor->PlayWorld != nullptr))
{
// Draw a surrounding indicator when PIE is active, to make it clear that the graph is read-only, etc...
BorderBrush = FEditorStyle::GetBrush(TEXT("Graph.PlayInEditor"));
}
else if (!IsEditable.Get())
{
// Draw a different border when we're not simulating but the graph is read-only
BorderBrush = FEditorStyle::GetBrush(TEXT("Graph.ReadOnlyBorder"));
}
if (BorderBrush != nullptr)
{
// Actually draw the border
FSlateDrawElement::MakeBox(
OutDrawElements,
MaxLayerId,
AllottedGeometry.ToPaintGeometry(),
BorderBrush,
MyClippingRect
);
}
}
// Draw the marquee selection rectangle
PaintMarquee(AllottedGeometry, MyClippingRect, OutDrawElements, MaxLayerId);
// Draw the software cursor
++MaxLayerId;
PaintSoftwareCursor(AllottedGeometry, MyClippingRect, OutDrawElements, MaxLayerId);
return MaxLayerId;
}
void SGraphPanel::OnSplineHoverStateChanged(const FGraphSplineOverlapResult& NewSplineHoverState)
{
TSharedPtr<SGraphPin> OldPinWidget = PreviousFrameSplineOverlap.GetBestPinWidget(*this);
PreviousFrameSplineOverlap = NewSplineHoverState;
TSharedPtr<SGraphPin> NewPinWidget = PreviousFrameSplineOverlap.GetBestPinWidget(*this);
PreviousFrameSavedMousePosForSplineOverlap = SavedMousePosForOnPaintEventLocalSpace;
// Handle mouse enter/leaves on the associated pin
if (OldPinWidget != NewPinWidget)
{
if (OldPinWidget.IsValid())
{
OldPinWidget->OnMouseLeave(LastPointerEvent);
}
if (NewPinWidget.IsValid())
{
NewPinWidget->OnMouseEnter(LastPointerGeometry, LastPointerEvent);
// Get the pin/wire glowing quicker, since it's a direct selection (this time was already set to 'now' as part of entering the pin)
//@TODO: Source this parameter from the graph rendering settings once it is there (see code in ApplyHoverDeemphasis)
TimeWhenMouseEnteredPin -= 0.75f;
}
}
}
bool SGraphPanel::SupportsKeyboardFocus() const
{
return true;
}
void SGraphPanel::OnArrangeChildren( const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren ) const
{
SNodePanel::OnArrangeChildren(AllottedGeometry, ArrangedChildren);
FArrangedChildren MyArrangedChildren(ArrangedChildren.GetFilter());
for (int32 ChildIndex = 0; ChildIndex < ArrangedChildren.Num(); ++ChildIndex)
{
FArrangedWidget& CurWidget = ArrangedChildren[ChildIndex];
TSharedRef<SGraphNode> ChildNode = StaticCastSharedRef<SGraphNode>(CurWidget.Widget);
TArray<FOverlayWidgetInfo> OverlayWidgets = ChildNode->GetOverlayWidgets(false, CurWidget.Geometry.Size);
for (int32 WidgetIndex = 0; WidgetIndex < OverlayWidgets.Num(); ++WidgetIndex)
{
FOverlayWidgetInfo& OverlayInfo = OverlayWidgets[WidgetIndex];
MyArrangedChildren.AddWidget(AllottedGeometry.MakeChild( OverlayInfo.Widget.ToSharedRef(), CurWidget.Geometry.Position + OverlayInfo.OverlayOffset, OverlayInfo.Widget->GetDesiredSize(), GetZoomAmount() ));
}
}
ArrangedChildren.Append(MyArrangedChildren);
}
TSharedPtr<IToolTip> SGraphPanel::GetToolTip()
{
if (SGraphPin* BestPinFromHoveredSpline = GetBestPinFromHoveredSpline())
{
return BestPinFromHoveredSpline->GetToolTip();
}
return SNodePanel::GetToolTip();
}
void SGraphPanel::UpdateSelectedNodesPositions(FVector2D PositionIncrement)
{
for (FGraphPanelSelectionSet::TIterator NodeIt(SelectionManager.SelectedNodes); NodeIt; ++NodeIt)
{
TSharedRef<SNode>* pWidget = NodeToWidgetLookup.Find(*NodeIt);
if (pWidget != nullptr)
{
SNode& Widget = pWidget->Get();
SNode::FNodeSet NodeFilter;
Widget.MoveTo(Widget.GetPosition() + PositionIncrement, NodeFilter);
}
}
}
FReply SGraphPanel::OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent )
{
if( IsEditable.Get() )
{
const bool bIsModifierActive = InKeyEvent.IsCommandDown() || InKeyEvent.IsAltDown() || InKeyEvent.IsShiftDown() || InKeyEvent.IsControlDown();
if (!bIsModifierActive)
{
if( InKeyEvent.GetKey() == EKeys::Up ||InKeyEvent.GetKey() == EKeys::NumPadEight )
{
UpdateSelectedNodesPositions(FVector2D(0.0f,-GetSnapGridSize()));
return FReply::Handled();
}
if( InKeyEvent.GetKey() == EKeys::Down || InKeyEvent.GetKey() == EKeys::NumPadTwo )
{
UpdateSelectedNodesPositions(FVector2D(0.0f,GetSnapGridSize()));
return FReply::Handled();
}
if( InKeyEvent.GetKey() == EKeys::Right || InKeyEvent.GetKey() == EKeys::NumPadSix )
{
UpdateSelectedNodesPositions(FVector2D(GetSnapGridSize(),0.0f));
return FReply::Handled();
}
if( InKeyEvent.GetKey() == EKeys::Left || InKeyEvent.GetKey() == EKeys::NumPadFour )
{
UpdateSelectedNodesPositions(FVector2D(-GetSnapGridSize(),0.0f));
return FReply::Handled();
}
}
if(InKeyEvent.GetKey() == FGraphEditorCommands::Get().ZoomOut->GetActiveChord()->Key)
{
ChangeZoomLevel(-1, CachedAllottedGeometryScaledSize / 2.f, InKeyEvent.IsControlDown());
return FReply::Handled();
}
if(InKeyEvent.GetKey() == FGraphEditorCommands::Get().ZoomIn->GetActiveChord()->Key)
{
ChangeZoomLevel(+1, CachedAllottedGeometryScaledSize / 2.f, InKeyEvent.IsControlDown());
return FReply::Handled();
}
}
return SNodePanel::OnKeyDown(MyGeometry, InKeyEvent);
}
FReply SGraphPanel::OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
if ((MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton) && (MouseEvent.IsAltDown() || MouseEvent.IsControlDown()))
{
if (SGraphPin* BestPinFromHoveredSpline = GetBestPinFromHoveredSpline())
{
return BestPinFromHoveredSpline->OnPinMouseDown(MyGeometry, MouseEvent);
}
}
return SNodePanel::OnMouseButtonDown(MyGeometry, MouseEvent);
}
FReply SGraphPanel::OnMouseButtonUp(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
if ((MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton) && (MouseEvent.IsShiftDown()))
{
if (SGraphPin* BestPinFromHoveredSpline = GetBestPinFromHoveredSpline())
{
return BestPinFromHoveredSpline->OnMouseButtonUp(MyGeometry, MouseEvent);
}
}
return SNodePanel::OnMouseButtonUp(MyGeometry, MouseEvent);
}
FReply SGraphPanel::OnMouseButtonDoubleClick(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
UEdGraphPin* Pin1;
UEdGraphPin* Pin2;
if (PreviousFrameSplineOverlap.GetPins(*this, /*out*/ Pin1, /*out*/ Pin2))
{
// Give the schema a chance to do something interesting with a double click on a proper spline (both ends are attached to a pin, i.e., not a preview/drag one)
const FVector2D DoubleClickPositionInGraphSpace = PanelCoordToGraphCoord(MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition()));
const UEdGraphSchema* Schema = GraphObj->GetSchema();
Schema->OnPinConnectionDoubleCicked(Pin1, Pin2, DoubleClickPositionInGraphSpace);
}
return SNodePanel::OnMouseButtonDoubleClick(MyGeometry, MouseEvent);
}
class SGraphPin* SGraphPanel::GetBestPinFromHoveredSpline() const
{
TSharedPtr<SGraphPin> BestPinWidget = PreviousFrameSplineOverlap.GetBestPinWidget(*this);
return BestPinWidget.Get();
}
void SGraphPanel::GetAllPins(TSet< TSharedRef<SWidget> >& AllPins)
{
// Get the set of pins for all children
for (int32 ChildIndex = 0; ChildIndex < Children.Num(); ++ChildIndex)
{
TSharedRef<SGraphNode> ChildNode = StaticCastSharedRef<SGraphNode>(Children[ChildIndex]);
ChildNode->GetPins(AllPins);
}
}
void SGraphPanel::AddPinToHoverSet(UEdGraphPin* HoveredPin)
{
CurrentHoveredPins.Add(HoveredPin);
TimeWhenMouseEnteredPin = FSlateApplication::Get().GetCurrentTime();
}
void SGraphPanel::RemovePinFromHoverSet(UEdGraphPin* UnhoveredPin)
{
CurrentHoveredPins.Remove(UnhoveredPin);
TimeWhenMouseLeftPin = FSlateApplication::Get().GetCurrentTime();
}
void SGraphPanel::ArrangeChildrenForContextMenuSummon(const FGeometry& AllottedGeometry, FArrangedChildren& ArrangedChildren) const
{
// First pass nodes
for (int32 ChildIndex = 0; ChildIndex < VisibleChildren.Num(); ++ChildIndex)
{
const TSharedRef<SNode>& SomeChild = VisibleChildren[ChildIndex];
if (!SomeChild->RequiresSecondPassLayout())
{
ArrangedChildren.AddWidget(AllottedGeometry.MakeChild(SomeChild, SomeChild->GetPosition() - ViewOffset, SomeChild->GetDesiredSizeForMarquee(), GetZoomAmount()));
}
}
// Second pass nodes
for (int32 ChildIndex = 0; ChildIndex < VisibleChildren.Num(); ++ChildIndex)
{
const TSharedRef<SNode>& SomeChild = VisibleChildren[ChildIndex];
if (SomeChild->RequiresSecondPassLayout())
{
SomeChild->PerformSecondPassLayout(NodeToWidgetLookup);
ArrangedChildren.AddWidget(AllottedGeometry.MakeChild(SomeChild, SomeChild->GetPosition() - ViewOffset, SomeChild->GetDesiredSizeForMarquee(), GetZoomAmount()));
}
}
}
TSharedPtr<SWidget> SGraphPanel::OnSummonContextMenu(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
//Editability is up to the user to consider for menu options
{
// If we didn't drag very far, summon a context menu.
// Figure out what's under the mouse: Node, Pin or just the Panel, and summon the context menu for that.
UEdGraphNode* NodeUnderCursor = nullptr;
UEdGraphPin* PinUnderCursor = nullptr;
{
FArrangedChildren ArrangedNodes(EVisibility::Visible);
this->ArrangeChildrenForContextMenuSummon(MyGeometry, ArrangedNodes);
const int32 HoveredNodeIndex = SWidget::FindChildUnderMouse( ArrangedNodes, MouseEvent );
if (HoveredNodeIndex != INDEX_NONE)
{
const FArrangedWidget& HoveredNode = ArrangedNodes[HoveredNodeIndex];
TSharedRef<SGraphNode> GraphNode = StaticCastSharedRef<SGraphNode>(HoveredNode.Widget);
TSharedPtr<SGraphNode> GraphSubNode = GraphNode->GetNodeUnderMouse(HoveredNode.Geometry, MouseEvent);
GraphNode = GraphSubNode.IsValid() ? GraphSubNode.ToSharedRef() : GraphNode;
NodeUnderCursor = GraphNode->GetNodeObj();
// Selection should switch to this code if it isn't already selected.
// When multiple nodes are selected, we do nothing, provided that the
// node for which the context menu is being created is in the selection set.
if (!SelectionManager.IsNodeSelected(GraphNode->GetObjectBeingDisplayed()))
{
SelectionManager.SelectSingleNode(GraphNode->GetObjectBeingDisplayed());
}
const TSharedPtr<SGraphPin> HoveredPin = GraphNode->GetHoveredPin( HoveredNode.Geometry, MouseEvent );
if (HoveredPin.IsValid())
{
PinUnderCursor = HoveredPin->GetPinObj();
}
}
}
const FVector2D NodeAddPosition = PanelCoordToGraphCoord( MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition()) );
TArray<UEdGraphPin*> NoSourcePins;
return SummonContextMenu(MouseEvent.GetScreenSpacePosition(), NodeAddPosition, NodeUnderCursor, PinUnderCursor, NoSourcePins, MouseEvent.IsShiftDown());
}
return TSharedPtr<SWidget>();
}
bool SGraphPanel::OnHandleLeftMouseRelease(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
TSharedPtr<SGraphPin> PreviewConnectionPin = PreviewConnectorFromPins.Num() > 0 ? PreviewConnectorFromPins[0].FindInGraphPanel(*this) : nullptr;
if (PreviewConnectionPin.IsValid() && IsEditable.Get())
{
TSet< TSharedRef<SWidget> > AllConnectors;
for (int32 ChildIndex = 0; ChildIndex < Children.Num(); ++ChildIndex)
{
//@FINDME:
TSharedRef<SGraphNode> ChildNode = StaticCastSharedRef<SGraphNode>(Children[ChildIndex]);
ChildNode->GetPins(AllConnectors);
}
TMap<TSharedRef<SWidget>, FArrangedWidget> PinGeometries;
this->FindChildGeometries(MyGeometry, AllConnectors, PinGeometries);
bool bHandledDrop = false;
TSet<UEdGraphNode*> NodeList;
for ( TMap<TSharedRef<SWidget>, FArrangedWidget>::TIterator SomePinIt(PinGeometries); !bHandledDrop && SomePinIt; ++SomePinIt )
{
FArrangedWidget& PinWidgetGeometry = SomePinIt.Value();
if( PinWidgetGeometry.Geometry.IsUnderLocation( MouseEvent.GetScreenSpacePosition() ) )
{
SGraphPin& TargetPin = static_cast<SGraphPin&>( PinWidgetGeometry.Widget.Get() );
if (PreviewConnectionPin->TryHandlePinConnection(TargetPin))
{
NodeList.Add(TargetPin.GetPinObj()->GetOwningNode());
NodeList.Add(PreviewConnectionPin->GetPinObj()->GetOwningNode());
}
bHandledDrop = true;
}
}
// No longer make a connection for a pin; we just connected or failed to connect.
OnStopMakingConnection(/*bForceStop=*/ true);
return true;
}
else
{
return false;
}
}
FReply SGraphPanel::OnMouseMove(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
LastPointerEvent = MouseEvent;
LastPointerGeometry = MyGeometry;
// Save the mouse position to use in OnPaint for spline hit detection
SavedMousePosForOnPaintEventLocalSpace = MyGeometry.AbsoluteToLocal(MouseEvent.GetScreenSpacePosition());
// Invalidate the spline results if we moved very far
const FVector2D MouseDelta = SavedMousePosForOnPaintEventLocalSpace - PreviousFrameSavedMousePosForSplineOverlap;
const float MouseDeltaLengthSquared = MouseDelta.SizeSquared();
const bool bCursorInDeadZone = MouseDeltaLengthSquared <= FMath::Square(FSlateApplication::Get().GetDragTriggerDistance());
if (!bCursorInDeadZone)
{
//@TODO: Should we do this or just rely on the next OnPaint?
// Our frame-latent approximation is going to be totally junk if the mouse is moving quickly
OnSplineHoverStateChanged(FGraphSplineOverlapResult());
}
return SNodePanel::OnMouseMove(MyGeometry, MouseEvent);
}
void SGraphPanel::OnDragEnter( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
TSharedPtr<FGraphEditorDragDropAction> DragConnectionOp = DragDropEvent.GetOperationAs<FGraphEditorDragDropAction>();
if (DragConnectionOp.IsValid())
{
DragConnectionOp->SetHoveredGraph( SharedThis(this) );
}
}
void SGraphPanel::OnDragLeave( const FDragDropEvent& DragDropEvent )
{
TSharedPtr<FGraphEditorDragDropAction> Operation = DragDropEvent.GetOperationAs<FGraphEditorDragDropAction>();
if( Operation.IsValid() )
{
Operation->SetHoveredGraph(TSharedPtr<SGraphPanel>(nullptr));
}
else
{
TSharedPtr<FDecoratedDragDropOp> AssetOp = DragDropEvent.GetOperationAs<FDecoratedDragDropOp>();
if( AssetOp.IsValid() )
{
AssetOp->ResetToDefaultToolTip();
}
}
}
FReply SGraphPanel::OnDragOver( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
TSharedPtr<FDragDropOperation> Operation = DragDropEvent.GetOperation();
if (!Operation.IsValid())
{
return FReply::Unhandled();
}
// Handle Read only graphs
if (!IsEditable.Get())
{
TSharedPtr<FGraphEditorDragDropAction> GraphDragDropOp = DragDropEvent.GetOperationAs<FGraphEditorDragDropAction>();
if (GraphDragDropOp.IsValid())
{
GraphDragDropOp->SetDropTargetValid(false);
}
else
{
TSharedPtr<FDecoratedDragDropOp> AssetOp = DragDropEvent.GetOperationAs<FDecoratedDragDropOp>();
if (AssetOp.IsValid())
{
FText Tooltip = AssetOp->GetHoverText();
if (Tooltip.IsEmpty())
{
Tooltip = NSLOCTEXT( "GraphPanel", "DragDropOperation", "Graph is Read-Only" );
}
AssetOp->SetToolTip(Tooltip, FEditorStyle::GetBrush(TEXT("Graph.ConnectorFeedback.Error")));
}
}
return FReply::Handled();
}
if (Operation->IsOfType<FGraphEditorDragDropAction>())
{
PreviewConnectorEndpoint = MyGeometry.AbsoluteToLocal( DragDropEvent.GetScreenSpacePosition() );
return FReply::Handled();
}
else if (Operation->IsOfType<FExternalDragOperation>())
{
return AssetUtil::CanHandleAssetDrag(DragDropEvent);
}
else if (Operation->IsOfType<FAssetDragDropOp>())
{
if ((GraphObj != nullptr) && (GraphObj->GetSchema() != nullptr))
{
TSharedPtr<FAssetDragDropOp> AssetOp = StaticCastSharedPtr<FAssetDragDropOp>(Operation);
bool bOkIcon = false;
FString TooltipText;
GraphObj->GetSchema()->GetAssetsGraphHoverMessage(AssetOp->AssetData, GraphObj, TooltipText, bOkIcon);
const FSlateBrush* TooltipIcon = bOkIcon ? FEditorStyle::GetBrush(TEXT("Graph.ConnectorFeedback.OK")) : FEditorStyle::GetBrush(TEXT("Graph.ConnectorFeedback.Error"));;
AssetOp->SetToolTip(FText::FromString(TooltipText), TooltipIcon);
}
return FReply::Handled();
}
else
{
return FReply::Unhandled();
}
}
FReply SGraphPanel::OnDrop( const FGeometry& MyGeometry, const FDragDropEvent& DragDropEvent )
{
const FVector2D NodeAddPosition = PanelCoordToGraphCoord( MyGeometry.AbsoluteToLocal( DragDropEvent.GetScreenSpacePosition() ) );
FSlateApplication::Get().SetKeyboardFocus(AsShared(), EFocusCause::SetDirectly);
TSharedPtr<FDragDropOperation> Operation = DragDropEvent.GetOperation();
if (!Operation.IsValid() || !IsEditable.Get())
{
return FReply::Unhandled();
}
if (Operation->IsOfType<FGraphEditorDragDropAction>())
{
check(GraphObj);
TSharedPtr<FGraphEditorDragDropAction> DragConn = StaticCastSharedPtr<FGraphEditorDragDropAction>(Operation);
if (DragConn.IsValid() && DragConn->IsSupportedBySchema(GraphObj->GetSchema()))
{
return DragConn->DroppedOnPanel(SharedThis(this), DragDropEvent.GetScreenSpacePosition(), NodeAddPosition, *GraphObj);
}
return FReply::Unhandled();
}
else if (Operation->IsOfType<FActorDragDropGraphEdOp>())
{
TSharedPtr<FActorDragDropGraphEdOp> ActorOp = StaticCastSharedPtr<FActorDragDropGraphEdOp>(Operation);
OnDropActor.ExecuteIfBound(ActorOp->Actors, GraphObj, NodeAddPosition);
return FReply::Handled();
}
else if (Operation->IsOfType<FLevelDragDropOp>())
{
TSharedPtr<FLevelDragDropOp> LevelOp = StaticCastSharedPtr<FLevelDragDropOp>(Operation);
OnDropStreamingLevel.ExecuteIfBound(LevelOp->StreamingLevelsToDrop, GraphObj, NodeAddPosition);
return FReply::Handled();
}
else
{
if ((GraphObj != nullptr) && (GraphObj->GetSchema() != nullptr))
{
TArray< FAssetData > DroppedAssetData = AssetUtil::ExtractAssetDataFromDrag( DragDropEvent );
if ( DroppedAssetData.Num() > 0 )
{
GraphObj->GetSchema()->DroppedAssetsOnGraph( DroppedAssetData, NodeAddPosition, GraphObj );
return FReply::Handled();
}
}
return FReply::Unhandled();
}
}
void SGraphPanel::OnBeginMakingConnection(UEdGraphPin* InOriginatingPin)
{
if (InOriginatingPin != nullptr)
{
PreviewConnectorFromPins.Add(InOriginatingPin);
}
}
void SGraphPanel::OnStopMakingConnection(bool bForceStop)
{
if (bForceStop || !bPreservePinPreviewConnection)
{
PreviewConnectorFromPins.Reset();
bPreservePinPreviewConnection = false;
}
}
void SGraphPanel::PreservePinPreviewUntilForced()
{
bPreservePinPreviewConnection = true;
}
/** Add a slot to the CanvasPanel dynamically */
void SGraphPanel::AddGraphNode( const TSharedRef<SNodePanel::SNode>& NodeToAdd )
{
TSharedRef<SGraphNode> GraphNode = StaticCastSharedRef<SGraphNode>(NodeToAdd);
GraphNode->SetOwner( SharedThis(this) );
const UEdGraphNode* Node = GraphNode->GetNodeObj();
if (Node)
{
NodeGuidMap.Add(Node->NodeGuid, GraphNode);
}
SNodePanel::AddGraphNode(NodeToAdd);
}
void SGraphPanel::RemoveAllNodes()
{
NodeGuidMap.Empty();
CurrentHoveredPins.Empty();
SNodePanel::RemoveAllNodes();
}
TSharedPtr<SWidget> SGraphPanel::SummonContextMenu(const FVector2D& WhereToSummon, const FVector2D& WhereToAddNode, UEdGraphNode* ForNode, UEdGraphPin* ForPin, const TArray<UEdGraphPin*>& DragFromPins, bool bShiftOperation)
{
if (OnGetContextMenuFor.IsBound())
{
FGraphContextMenuArguments SpawnInfo;
SpawnInfo.NodeAddPosition = WhereToAddNode;
SpawnInfo.GraphNode = ForNode;
SpawnInfo.GraphPin = ForPin;
SpawnInfo.DragFromPins = DragFromPins;
SpawnInfo.bShiftOperation = bShiftOperation;
FActionMenuContent FocusedContent = OnGetContextMenuFor.Execute(SpawnInfo);
TSharedRef<SWidget> MenuContent = FocusedContent.Content;
FSlateApplication::Get().PushMenu(
AsShared(),
FWidgetPath(),
MenuContent,
WhereToSummon,
FPopupTransitionEffect( FPopupTransitionEffect::ContextMenu )
);
return FocusedContent.WidgetToFocus;
}
return TSharedPtr<SWidget>();
}
void SGraphPanel::AttachGraphEvents(TSharedPtr<SGraphNode> CreatedSubNode)
{
check(CreatedSubNode.IsValid());
CreatedSubNode->SetIsEditable(IsEditable);
CreatedSubNode->SetDoubleClickEvent(OnNodeDoubleClicked);
CreatedSubNode->SetVerifyTextCommitEvent(OnVerifyTextCommit);
CreatedSubNode->SetTextCommittedEvent(OnTextCommitted);
}
bool SGraphPanel::GetBoundsForNode(const UObject* InNode, FVector2D& MinCorner, FVector2D& MaxCorner, float Padding) const
{
return SNodePanel::GetBoundsForNode(InNode, MinCorner, MaxCorner, Padding);
}
class FConnectionAligner
{
public:
void DefineConnection(UEdGraphNode* SourceNode, const TSharedPtr<SGraphPin>& SourcePin, UEdGraphNode* DestinationNode, const TSharedPtr<SGraphPin>& DestinationPin)
{
auto& Dependencies = Connections.FindOrAdd(SourceNode);
if (SourcePin->GetPinObj()->Direction == EEdGraphPinDirection::EGPD_Output)
{
Dependencies.Outputs.FindOrAdd(DestinationNode).Add(FPinPair{ SourcePin, DestinationPin });
}
else
{
Dependencies.Inputs.FindOrAdd(DestinationNode).Add(FPinPair{ SourcePin, DestinationPin });
}
}
/** Align all the connections */
void Process()
{
struct FRankedNode
{
UEdGraphNode* Node;
uint32 Rank;
};
TArray<FRankedNode> RankedNodes;
RankedNodes.Reserve(Connections.Num());
TMap<UEdGraphNode*, uint32> LongestChainCache;
LongestChainCache.Reserve(Connections.Num());
for (auto& Pair : Connections)
{
RankedNodes.Add(FRankedNode{ Pair.Key, CalculateNodeRank(Pair.Key, LongestChainCache) });
}
// Sort the nodes based on dependencies - highest is processed first
RankedNodes.Sort([](const FRankedNode& A, const FRankedNode& B){
return A.Rank > B.Rank;
});
TSet<UEdGraphNode*> VistedNodes;
for (FRankedNode& RankedNode : RankedNodes)
{
StraightenConnectionsForNode(RankedNode.Node, VistedNodes, EEdGraphPinDirection::EGPD_Output);
if (VistedNodes.Num() == RankedNodes.Num())
{
return;
}
StraightenConnectionsForNode(RankedNode.Node, VistedNodes, EEdGraphPinDirection::EGPD_Input);
if (VistedNodes.Num() == RankedNodes.Num())
{
return;
}
}
}
private:
void StraightenConnectionsForNode(UEdGraphNode* Node, TSet<UEdGraphNode*>& VisitedNodes, EEdGraphPinDirection Direction)
{
FDependencyInfo* Info = Connections.Find(Node);
if (!Info)
{
return;
}
for (auto& NodeToPins : Info->GetDirection(Direction))
{
if (NodeToPins.Value.Num() == 0 || VisitedNodes.Contains(NodeToPins.Key))
{
continue;
}
// Align the averages of all the pins
float AlignmentDelta = 0.f;
for (const FPinPair& Pins : NodeToPins.Value)
{
AlignmentDelta += (Node->NodePosY + Pins.SrcPin->GetNodeOffset().Y) - (NodeToPins.Key->NodePosY + Pins.DstPin->GetNodeOffset().Y);
}
NodeToPins.Key->Modify();
NodeToPins.Key->NodePosY += AlignmentDelta / NodeToPins.Value.Num();
VisitedNodes.Add(Node);
VisitedNodes.Add(NodeToPins.Key);
StraightenConnectionsForNode(NodeToPins.Key, VisitedNodes, Direction);
}
}
/** Find the longest chain of single-connection nodes connected to the specified node */
uint32 FindLongestUniqueChain(UEdGraphNode* Node, TMap<UEdGraphNode*, uint32>& LongestChainCache, EEdGraphPinDirection Direction)
{
if (uint32* Length = LongestChainCache.Find(Node))
{
// Already set, or circular dependency - ignore
return *Length;
}
// Prevent reentrancy
LongestChainCache.Add(Node, 0);
uint32 ThisLength = 0;
if (FDependencyInfo* Dependencies = Connections.Find(Node))
{
auto& ConnectedNodes = Dependencies->GetDirection(Direction);
// We only follow unique (1-1) connections
if (ConnectedNodes.Num() == 1)
{
for (auto& NodeToPins : ConnectedNodes)
{
ThisLength = FindLongestUniqueChain(NodeToPins.Key, LongestChainCache, Direction) + 1;
}
}
}
LongestChainCache[Node] = ThisLength;
return ThisLength;
};
/** Calculate the depth of dependencies for the specified node */
uint32 CalculateNodeRank(UEdGraphNode* Node, TMap<UEdGraphNode*, uint32>& LongestChainCache)
{
uint32 Rank = 0;
if (FDependencyInfo* PinMap = Connections.Find(Node))
{
for (auto& NodeToPins : PinMap->Outputs)
{
Rank += FindLongestUniqueChain(NodeToPins.Key, LongestChainCache, EEdGraphPinDirection::EGPD_Output) + 1;
}
for (auto& NodeToPins : PinMap->Inputs)
{
Rank += FindLongestUniqueChain(NodeToPins.Key, LongestChainCache, EEdGraphPinDirection::EGPD_Input) + 1;
}
}
return Rank;
}
private:
/** A pair of pins */
struct FPinPair
{
TSharedPtr<SGraphPin> SrcPin, DstPin;
};
/** Map of nodes and pins that are connected to the owning pin */
struct FDependencyInfo
{
TMap<UEdGraphNode*, TArray<FPinPair>> Outputs;
TMap<UEdGraphNode*, TArray<FPinPair>> Inputs;
uint32 Rank;
TMap<UEdGraphNode*, TArray<FPinPair>>& GetDirection(EEdGraphPinDirection Direction)
{
return Direction == EEdGraphPinDirection::EGPD_Output ? Outputs : Inputs;
}
};
typedef TMap<UEdGraphNode*, FDependencyInfo> FConnections;
FConnections Connections;
};
void SGraphPanel::StraightenConnections()
{
FConnectionAligner Aligner;
for (auto* It : SelectionManager.SelectedNodes)
{
UEdGraphNode* SourceNode = Cast<UEdGraphNode>(It);
if (!SourceNode)
{
continue;
}
TSharedRef<SNode>* ThisNodePtr = NodeToWidgetLookup.Find(SourceNode);
if (!ThisNodePtr)
{
continue;
}
for (UEdGraphPin* SourcePin : SourceNode->Pins)
{
for (UEdGraphPin* LinkedTo : SourcePin->LinkedTo)
{
UEdGraphNode* DestNode = LinkedTo ? LinkedTo->GetOwningNode() : nullptr;
if (DestNode && SelectionManager.SelectedNodes.Contains(DestNode))
{
TSharedRef<SNode>* DestGraphNodePtr = NodeToWidgetLookup.Find(DestNode);
if (!DestGraphNodePtr)
{
continue;
}
TSharedPtr<SGraphPin> PinWidget = StaticCastSharedRef<SGraphNode>(*ThisNodePtr)->FindWidgetForPin(SourcePin);
TSharedPtr<SGraphPin> LinkedPinWidget = StaticCastSharedRef<SGraphNode>(*DestGraphNodePtr)->FindWidgetForPin(LinkedTo);
if (PinWidget.IsValid() && LinkedPinWidget.IsValid())
{
Aligner.DefineConnection(SourceNode, PinWidget, DestNode, LinkedPinWidget);
}
}
}
}
}
Aligner.Process();
}
void SGraphPanel::StraightenConnections(UEdGraphPin* SourcePin, UEdGraphPin* PinToAlign)
{
UEdGraphNode* OwningNode = SourcePin->GetOwningNode();
TSharedRef<SNode>* OwningNodeWidgetPtr = NodeToWidgetLookup.Find(OwningNode);
if (!OwningNodeWidgetPtr)
{
return;
}
TSharedRef<SGraphNode> SourceGraphNode = StaticCastSharedRef<SGraphNode>(*OwningNodeWidgetPtr);
FConnectionAligner Aligner;
auto AddConnectedPin = [&](UEdGraphPin* ConnectedPin){
UEdGraphNode* ConnectedNode = ConnectedPin ? ConnectedPin->GetOwningNode() : nullptr;
if (!ConnectedNode)
{
return;
}
TSharedRef<SNode>* DestGraphNodePtr = NodeToWidgetLookup.Find(ConnectedNode);
if (!DestGraphNodePtr)
{
return;
}
TSharedPtr<SGraphPin> PinWidget = SourceGraphNode->FindWidgetForPin(SourcePin);
TSharedPtr<SGraphPin> LinkedPinWidget = StaticCastSharedRef<SGraphNode>(*DestGraphNodePtr)->FindWidgetForPin(ConnectedPin);
if (PinWidget.IsValid() && LinkedPinWidget.IsValid())
{
Aligner.DefineConnection(OwningNode, PinWidget, ConnectedNode, LinkedPinWidget);
}
};
if (PinToAlign)
{
// If we're only aligning a specific pin, do that
AddConnectedPin(PinToAlign);
}
// Else add all the connected pins
else for (UEdGraphPin* ConnectedPin : SourcePin->LinkedTo)
{
AddConnectedPin(ConnectedPin);
}
Aligner.Process();
}
const TSharedRef<SGraphNode> SGraphPanel::GetChild(int32 ChildIndex)
{
return StaticCastSharedRef<SGraphNode>(Children[ChildIndex]);
}
void SGraphPanel::AddNode(UEdGraphNode* Node, AddNodeBehavior Behavior)
{
TSharedPtr<SGraphNode> NewNode = FNodeFactory::CreateNodeWidget(Node);
check(NewNode.IsValid());
const bool bWasUserAdded =
Behavior == WasUserAdded ? true :
Behavior == NotUserAdded ? false :
(UserAddedNodes.Find(Node) != nullptr);
NewNode->SetIsEditable(IsEditable);
NewNode->SetDoubleClickEvent(OnNodeDoubleClicked);
NewNode->SetVerifyTextCommitEvent(OnVerifyTextCommit);
NewNode->SetTextCommittedEvent(OnTextCommitted);
NewNode->SetDisallowedPinConnectionEvent(OnDisallowedPinConnection);
this->AddGraphNode
(
NewNode.ToSharedRef()
);
if (bWasUserAdded)
{
// Add the node to visible children, this allows focus to occur on sub-widgets for naming purposes.
VisibleChildren.Add(NewNode.ToSharedRef());
NewNode->PlaySpawnEffect();
NewNode->RequestRenameOnSpawn();
}
}
void SGraphPanel::RemoveNode(const UEdGraphNode* Node)
{
for (int32 Iter = 0; Iter != Children.Num(); ++Iter)
{
TSharedRef<SGraphNode> Child = GetChild(Iter);
if (Child->GetNodeObj() == Node)
{
Children.RemoveAt(Iter);
break;
}
}
for (int32 Iter = 0; Iter != VisibleChildren.Num(); ++Iter)
{
TSharedRef<SGraphNode> Child = StaticCastSharedRef<SGraphNode>(VisibleChildren[Iter]);
if (Child->GetNodeObj() == Node)
{
VisibleChildren.RemoveAt(Iter);
break;
}
}
}
TSharedPtr<SGraphNode> SGraphPanel::GetNodeWidgetFromGuid(FGuid Guid) const
{
return NodeGuidMap.FindRef(Guid).Pin();
}
void SGraphPanel::Update()
{
// Add widgets for all the nodes that don't have one.
if (GraphObj != nullptr)
{
// Scan for all missing nodes
for (int32 NodeIndex = 0; NodeIndex < GraphObj->Nodes.Num(); ++NodeIndex)
{
UEdGraphNode* Node = GraphObj->Nodes[NodeIndex];
if (Node)
{
AddNode(Node, CheckUserAddedNodesList);
}
else
{
UE_LOG(LogGraphPanel, Warning, TEXT("Found NULL Node in GraphObj array of a graph in asset '%s'. A node type has been deleted without creating an ActiveClassRedirector to K2Node_DeadClass."), *GraphObj->GetOutermost()->GetName());
}
}
// find the last selection action, and execute it
for (int32 ActionIndex = UserActions.Num() - 1; ActionIndex >= 0; --ActionIndex)
{
if (UserActions[ActionIndex].Action & GRAPHACTION_SelectNode)
{
DeferredSelectionTargetObjects.Empty();
for (const UEdGraphNode* Node : UserActions[ActionIndex].Nodes)
{
DeferredSelectionTargetObjects.Add(Node);
}
break;
}
}
}
else
{
RemoveAllNodes();
}
// Clean out set of added nodes
UserAddedNodes.Empty();
UserActions.Empty();
// Invoke any delegate methods
OnUpdateGraphPanel.ExecuteIfBound();
}
// Purges the existing visual representation (typically followed by an Update call in the next tick)
void SGraphPanel::PurgeVisualRepresentation()
{
// No need to call OnSplineHoverStateChanged since we're about to destroy all the nodes and pins
PreviousFrameSplineOverlap = FGraphSplineOverlapResult();
// Clear all of the nodes and pins
RemoveAllNodes();
}
bool SGraphPanel::IsNodeTitleVisible(const class UEdGraphNode* Node, bool bRequestRename)
{
bool bTitleVisible = false;
TSharedRef<SNode>* pWidget = NodeToWidgetLookup.Find(Node);
if (pWidget != nullptr)
{
TWeakPtr<SGraphNode> GraphNode = StaticCastSharedRef<SGraphNode>(*pWidget);
if(GraphNode.IsValid() && !HasMouseCapture())
{
FSlateRect TitleRect = GraphNode.Pin()->GetTitleRect();
const FVector2D TopLeft = FVector2D( TitleRect.Left, TitleRect.Top );
const FVector2D BottomRight = FVector2D( TitleRect.Right, TitleRect.Bottom );
if( IsRectVisible( TopLeft, BottomRight ))
{
bTitleVisible = true;
}
else if( bRequestRename )
{
bTitleVisible = JumpToRect( TopLeft, BottomRight );
}
if( bTitleVisible && bRequestRename )
{
GraphNode.Pin()->RequestRename();
SelectAndCenterObject(Node, false);
}
}
}
return bTitleVisible;
}
bool SGraphPanel::IsRectVisible(const FVector2D &TopLeft, const FVector2D &BottomRight)
{
return TopLeft >= PanelCoordToGraphCoord( FVector2D::ZeroVector ) && BottomRight <= PanelCoordToGraphCoord( CachedAllottedGeometryScaledSize );
}
bool SGraphPanel::JumpToRect(const FVector2D &TopLeft, const FVector2D &BottomRight)
{
ZoomToTarget(TopLeft, BottomRight);
return true;
}
void SGraphPanel::JumpToNode(const UEdGraphNode* JumpToMe, bool bRequestRename, bool bSelectNode)
{
if (JumpToMe != nullptr)
{
if (bRequestRename)
{
TSharedRef<SNode>* pWidget = NodeToWidgetLookup.Find(JumpToMe);
if (pWidget != nullptr)
{
TSharedRef<SGraphNode> GraphNode = StaticCastSharedRef<SGraphNode>(*pWidget);
GraphNode->RequestRename();
}
}
if (bSelectNode)
{
// Select this node, and request that we jump to it.
SelectAndCenterObject(JumpToMe, true);
}
else
{
// Jump to the node
CenterObject(JumpToMe);
}
}
}
void SGraphPanel::JumpToPin(const UEdGraphPin* JumpToMe)
{
if (JumpToMe != nullptr)
{
JumpToNode(JumpToMe->GetOwningNode(), false, true);
}
}
void SGraphPanel::OnBeginPIE( const bool bIsSimulating )
{
// Play the bounce curve on a continuous loop during PIE
BounceCurve.Play( this->AsShared(), true );
}
void SGraphPanel::OnEndPIE( const bool bIsSimulating )
{
// Stop the bounce curve
BounceCurve.JumpToEnd();
}
void SGraphPanel::OnGraphChanged(const FEdGraphEditAction& EditAction)
{
const bool bWillPurge = GraphObj->GetSchema()->ShouldAlwaysPurgeOnModification();
if (bWillPurge)
{
if ((EditAction.Graph == GraphObj) &&
(EditAction.Nodes.Num() > 0) &&
EditAction.bUserInvoked)
{
int32 ActionIndex = UserActions.Num();
if (EditAction.Action & GRAPHACTION_AddNode)
{
for (const UEdGraphNode* Node : EditAction.Nodes)
{
UserAddedNodes.Add(Node, ActionIndex);
}
}
UserActions.Add(EditAction);
}
}
else if ((EditAction.Graph == GraphObj) && (EditAction.Nodes.Num() > 0) )
{
// Remove action handled immediately by SGraphPanel::OnGraphChanged
const bool bWasAddAction = (EditAction.Action & GRAPHACTION_AddNode) != 0;
const bool bWasSelectAction = (EditAction.Action & GRAPHACTION_SelectNode) != 0;
const bool bWasRemoveAction = (EditAction.Action & GRAPHACTION_RemoveNode) != 0;
// The *only* reason we defer these actions is because code higher up the call stack
// assumes that the node is created later (for example, GenerateBlueprintAPIUtils::AddNodeToGraph
// calls AddNode (which calls this function) before calling AllocateDefaultPins, so if we create
// the widget immediately it won't be able to create its pins). There are lots of other examples,
// and I can't be sure that I've found them all....
// Minor note, the ugly little lambdas are just to deal with the time values and return values
// that the timer system requires (and we don't leverage):
if (bWasRemoveAction)
{
const auto RemoveNodeDelegateWrapper = [](double, float, SGraphPanel* Parent, const UEdGraphNode* Node) -> EActiveTimerReturnType
{
Parent->RemoveNode(Node);
return EActiveTimerReturnType::Stop;
};
for (auto Node : EditAction.Nodes)
{
RegisterActiveTimer(0.f, FWidgetActiveTimerDelegate::CreateStatic(RemoveNodeDelegateWrapper, this, Node));
}
}
if (bWasAddAction)
{
const auto AddNodeDelegateWrapper = [](double, float, SGraphPanel* Parent, UEdGraphNode* Node, bool bForceUserAdded) -> EActiveTimerReturnType
{
Parent->RemoveNode(Node);
Parent->AddNode(Node, bForceUserAdded ? WasUserAdded : NotUserAdded );
return EActiveTimerReturnType::Stop;
};
for (auto Node : EditAction.Nodes)
{
RegisterActiveTimer(0.f, FWidgetActiveTimerDelegate::CreateStatic(AddNodeDelegateWrapper, this, const_cast<UEdGraphNode*>(Node), EditAction.bUserInvoked ) );
}
}
if (bWasSelectAction)
{
const auto SelectNodeDelegateWrapper = [](double, float, SGraphPanel* Parent, TSet<const UEdGraphNode*> Nodes) -> EActiveTimerReturnType
{
Parent->DeferredSelectionTargetObjects.Empty();
for (auto Node : Nodes)
{
Parent->DeferredSelectionTargetObjects.Add(Node);
}
return EActiveTimerReturnType::Stop;
};
RegisterActiveTimer(0.f, FWidgetActiveTimerDelegate::CreateStatic(SelectNodeDelegateWrapper, this, EditAction.Nodes));
}
}
}
void SGraphPanel::NotifyGraphChanged(const FEdGraphEditAction& EditAction)
{
// Forward call
OnGraphChanged(EditAction);
}
void SGraphPanel::AddReferencedObjects(FReferenceCollector& Collector)
{
Collector.AddReferencedObject( GraphObj );
Collector.AddReferencedObject( GraphObjToDiff );
}