You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb trivial #rnx #preflight 629893b95e715bebb2c2a529 - The DDC2 api is already heavily threaded so we can simply keep throwing new requests onto it and wait once all requests are made and not have to do any work ourselves. - I did ask and was told that using the batch api provided by DDC2 would not improve performance so for now I am have gone with the simple change. We may still look into changing to the batch API in the future as then we would have a reason to improve the DDC2 api. [CL 20468437 by paul chipchase in ue5-main branch]
234 lines
6.8 KiB
C++
234 lines
6.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "VirtualizationDDCBackend.h"
|
|
|
|
#include "Misc/Parse.h"
|
|
#include "DerivedDataCache.h"
|
|
#include "DerivedDataCacheRecord.h"
|
|
#include "DerivedDataRequestOwner.h"
|
|
#include "DerivedDataValue.h"
|
|
|
|
namespace UE::Virtualization
|
|
{
|
|
|
|
/** Utility function to help convert from UE::Virtualization::FIoHash to UE::DerivedData::FValueId */
|
|
static UE::DerivedData::FValueId ToDerivedDataValueId(const FIoHash& Id)
|
|
{
|
|
return UE::DerivedData::FValueId::FromHash(Id);
|
|
}
|
|
|
|
FDDCBackend::FDDCBackend(FStringView ProjectName, FStringView ConfigName, FStringView InDebugName)
|
|
: IVirtualizationBackend(ConfigName, InDebugName, EOperations::Push | EOperations::Pull)
|
|
, BucketName(TEXT("BulkData"))
|
|
, TransferPolicy(UE::DerivedData::ECachePolicy::None)
|
|
, QueryPolicy(UE::DerivedData::ECachePolicy::None)
|
|
{
|
|
|
|
}
|
|
|
|
bool FDDCBackend::Initialize(const FString& ConfigEntry)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(Initialize::Initialize);
|
|
|
|
if (!FParse::Value(*ConfigEntry, TEXT("Bucket="), BucketName))
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("[%s] 'Bucket=' not found in the config file"), *GetDebugName());
|
|
}
|
|
|
|
bool bAllowLocal = true;
|
|
if (FParse::Bool(*ConfigEntry, TEXT("LocalStorage="), bAllowLocal))
|
|
{
|
|
UE_LOG(LogVirtualization, Display, TEXT("[%s] Use of local storage set to '%s"), *GetDebugName(), bAllowLocal ? TEXT("true") : TEXT("false"));
|
|
}
|
|
|
|
bool bAllowRemote = true;
|
|
if (FParse::Bool(*ConfigEntry, TEXT("RemoteStorage="), bAllowRemote))
|
|
{
|
|
UE_LOG(LogVirtualization, Display, TEXT("[%s] Use of remote storage set to '%s"), *GetDebugName(), bAllowRemote ? TEXT("true") : TEXT("false"));
|
|
}
|
|
|
|
if (!bAllowLocal && !bAllowRemote)
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("[%s] LocalStorage and RemoteStorage cannot both be disabled"), *GetDebugName());
|
|
return false;
|
|
}
|
|
|
|
if (bAllowLocal)
|
|
{
|
|
TransferPolicy |= UE::DerivedData::ECachePolicy::Local;
|
|
QueryPolicy |= UE::DerivedData::ECachePolicy::QueryLocal;
|
|
}
|
|
|
|
if (bAllowRemote)
|
|
{
|
|
TransferPolicy |= UE::DerivedData::ECachePolicy::Remote;
|
|
QueryPolicy |= UE::DerivedData::ECachePolicy::QueryRemote;
|
|
}
|
|
|
|
Bucket = UE::DerivedData::FCacheBucket(BucketName);
|
|
|
|
return true;
|
|
}
|
|
|
|
EPushResult FDDCBackend::PushData(const FIoHash& Id, const FCompressedBuffer& Payload, const FString& PackageContext)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(FDDCBackend::PushData);
|
|
|
|
if (DoesPayloadExist(Id))
|
|
{
|
|
UE_LOG(LogVirtualization, Verbose, TEXT("[%s] Already has a copy of the payload '%s'."), *GetDebugName(), *LexToString(Id));
|
|
return EPushResult::PayloadAlreadyExisted;
|
|
}
|
|
|
|
UE::DerivedData::ICache& Cache = UE::DerivedData::GetCache();
|
|
|
|
UE::DerivedData::FCacheKey Key;
|
|
Key.Bucket = Bucket;
|
|
Key.Hash = Id;
|
|
|
|
UE::DerivedData::FValue DerivedDataValue(Payload);
|
|
check(DerivedDataValue.GetRawHash() == Id);
|
|
|
|
UE::DerivedData::FCacheRecordBuilder RecordBuilder(Key);
|
|
RecordBuilder.AddValue(ToDerivedDataValueId(Id), DerivedDataValue);
|
|
|
|
UE::DerivedData::FRequestOwner Owner(UE::DerivedData::EPriority::Blocking);
|
|
|
|
UE::DerivedData::FCachePutResponse Result;
|
|
auto Callback = [&Result](UE::DerivedData::FCachePutResponse&& Response)
|
|
{
|
|
Result = Response;
|
|
};
|
|
|
|
// TODO: Improve the name when we start passing more context to this function
|
|
Cache.Put({{{TEXT("Mirage")}, RecordBuilder.Build(), TransferPolicy}}, Owner, MoveTemp(Callback));
|
|
|
|
Owner.Wait();
|
|
|
|
if (Result.Status == UE::DerivedData::EStatus::Ok)
|
|
{
|
|
return EPushResult::Success;
|
|
}
|
|
else
|
|
{
|
|
return EPushResult::Failed;
|
|
}
|
|
}
|
|
|
|
bool FDDCBackend::PushData(TArrayView<FPushRequest> Requests)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(FDDCBackend::PushData);
|
|
|
|
UE::DerivedData::ICache& Cache = UE::DerivedData::GetCache();
|
|
|
|
UE::DerivedData::FRequestOwner Owner(UE::DerivedData::EPriority::Normal);
|
|
|
|
bool bWasSuccess = true;
|
|
|
|
// TODO: We tend not to memory bloat too much on large batches as the requests complete quite quickly
|
|
// however we might want to consider adding better control on how much total memory we can dedicate to
|
|
// loading payloads before we wait for requests to complete?
|
|
for (FPushRequest& Request : Requests)
|
|
{
|
|
if (DoesPayloadExist(Request.GetIdentifier()))
|
|
{
|
|
Request.SetStatus(FPushRequest::EStatus::Success);
|
|
}
|
|
else
|
|
{
|
|
UE::DerivedData::FRequestBarrier Barrier(Owner);
|
|
|
|
UE::DerivedData::FCacheKey Key;
|
|
Key.Bucket = Bucket;
|
|
Key.Hash = Request.GetIdentifier();
|
|
|
|
UE::DerivedData::FValue DerivedDataValue(Request.GetPayload());
|
|
check(DerivedDataValue.GetRawHash() == Request.GetIdentifier());
|
|
|
|
UE::DerivedData::FCacheRecordBuilder RecordBuilder(Key);
|
|
RecordBuilder.AddValue(ToDerivedDataValueId(Request.GetIdentifier()), DerivedDataValue);
|
|
|
|
UE::DerivedData::FCachePutResponse Result;
|
|
auto Callback = [&Request, &bWasSuccess](UE::DerivedData::FCachePutResponse&& Response)
|
|
{
|
|
if (Response.Status == UE::DerivedData::EStatus::Ok)
|
|
{
|
|
Request.SetStatus(FPushRequest::EStatus::Success);
|
|
}
|
|
else
|
|
{
|
|
Request.SetStatus(FPushRequest::EStatus::Failed);
|
|
bWasSuccess = false;
|
|
}
|
|
};
|
|
|
|
// TODO: Improve the name when we start passing more context to this function
|
|
Cache.Put({ {{TEXT("Mirage")}, RecordBuilder.Build(), TransferPolicy} }, Owner, MoveTemp(Callback));
|
|
}
|
|
}
|
|
|
|
Owner.Wait();
|
|
|
|
return bWasSuccess;
|
|
}
|
|
|
|
FCompressedBuffer FDDCBackend::PullData(const FIoHash& Id)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(FDDCBackend::PullData);
|
|
|
|
UE::DerivedData::ICache& Cache = UE::DerivedData::GetCache();
|
|
|
|
UE::DerivedData::FCacheKey Key;
|
|
Key.Bucket = Bucket;
|
|
Key.Hash = Id;
|
|
|
|
UE::DerivedData::FRequestOwner Owner(UE::DerivedData::EPriority::Blocking);
|
|
|
|
FCompressedBuffer ResultData;
|
|
UE::DerivedData::EStatus ResultStatus;
|
|
|
|
auto Callback = [&Id, &ResultData, &ResultStatus](UE::DerivedData::FCacheGetResponse&& Response)
|
|
{
|
|
ResultStatus = Response.Status;
|
|
if (ResultStatus == UE::DerivedData::EStatus::Ok)
|
|
{
|
|
ResultData = Response.Record.GetValue(ToDerivedDataValueId(Id)).GetData();
|
|
}
|
|
};
|
|
|
|
// TODO: Improve the name when we start passing more context to this function
|
|
Cache.Get({{{TEXT("Mirage")}, Key, TransferPolicy}}, Owner, MoveTemp(Callback));
|
|
|
|
Owner.Wait();
|
|
|
|
return ResultData;
|
|
}
|
|
|
|
bool FDDCBackend::DoesPayloadExist(const FIoHash& Id)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(FDDCBackend::DoesPayloadExist);
|
|
|
|
UE::DerivedData::ICache& Cache = UE::DerivedData::GetCache();
|
|
|
|
UE::DerivedData::FCacheKey Key;
|
|
Key.Bucket = Bucket;
|
|
Key.Hash = Id;
|
|
|
|
UE::DerivedData::FRequestOwner Owner(UE::DerivedData::EPriority::Blocking);
|
|
|
|
UE::DerivedData::EStatus ResultStatus;
|
|
auto Callback = [&ResultStatus](UE::DerivedData::FCacheGetResponse&& Response)
|
|
{
|
|
ResultStatus = Response.Status;
|
|
};
|
|
|
|
// TODO: Improve the name when we start passing more context to this function
|
|
Cache.Get({{{TEXT("Mirage")}, Key, QueryPolicy | UE::DerivedData::ECachePolicy::SkipData}}, Owner, MoveTemp(Callback));
|
|
|
|
Owner.Wait();
|
|
|
|
return ResultStatus == UE::DerivedData::EStatus::Ok;
|
|
}
|
|
|
|
UE_REGISTER_VIRTUALIZATION_BACKEND_FACTORY(FDDCBackend, DDCBackend);
|
|
} // namespace UE::Virtualization
|