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The following functions would gracefully handle a count of zero: - EmptyAndAddValues - EmptyAndAddUninitializedValues The following functions would assert if given a count of zero: - AddUninitializedValues - AddValues - InsertValues - RemoveValues - ClearValues This change makes all of the above functions gracefully handle a count of zero, which addresses some editor crashes that could easily occur in user scripts when using unreal.Array in Python. #fyi Malachi.Duncan #rb Matt.Peters #preflight 60f74556e885f20001b56003 [CL 16909007 by Jamie Dale in ue5-main branch]