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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b87c690ba69bc471dc676de0de69d9606ef7a0b4
UnrealEngineUWP/Engine
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Ben Marsh b87c690ba6 Additional functionality for Perfore/Jira integration: now fills in the NewBranchFixedIn field for every changelist marked fixed, and updates MainCL field for every change integrated into //UE4/Main.
[CL 2702395 by Ben Marsh in Main branch]
2015-09-23 08:33:52 -04:00
..
Binaries
Branch snapshot for CL 2691808
2015-09-15 11:42:09 -04:00
Build
Added natvis for FText
2015-09-23 07:57:19 -04:00
Config
Fixed shader format name for [/Script/MacTargetPlatform.MacTargetSettings] in BaseEngine.ini
2015-09-21 11:47:33 -04:00
Documentation/Source
Update new content into Chinese
2015-09-23 07:08:13 -04:00
Extras
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Plugins
UdpMessaging: Added tunnel connection stats to diagnostics command
2015-09-22 14:54:51 -04:00
Programs
Making FNativeClassHeaderGenerator::GetGeneratedFunctionTextDevice's MaxLinesPerCpp configurable via ini setting.
2015-09-04 03:35:53 -04:00
Shaders
Fix for objects being culled by the near plane of the shadow frustum with RTDF shadows (shadow casters behind the camera pop out)
2015-09-22 13:51:50 -04:00
Source
Additional functionality for Perfore/Jira integration: now fills in the NewBranchFixedIn field for every changelist marked fixed, and updates MainCL field for every change integrated into //UE4/Main.
2015-09-23 08:33:52 -04:00
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