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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b87a67f28662a0ac2cabe853497241d7ec49952d
UnrealEngineUWP/Engine/Build/Android/Java
History
Josh Adams b87a67f286 Rollback //depot/UE4/Engine/Build/Android/Java/proguard-project.txt to revision 6
[CL 2341581 by Josh Adams in Main branch]
2014-10-27 17:08:16 -04:00
..
google-play-services_lib_rev19
Convert to Google Play Games C++ SDK
2014-09-18 16:41:28 -04:00
jni
- Initial "Fat" binary support for Android - multiple architectures at once, by compiling multiple .so's in one go of UBT (will be controlled by Project Settings, intentionally hidden for now)
2014-08-26 09:56:29 -04:00
libs
Add Android support library, used by Google Play services SDK
2014-09-30 11:39:03 -04:00
res
#UE4
2014-04-23 19:40:10 -04:00
src/com/epicgames/ue4
- Initialize Android VR HMDs from the Java UI thread.
2014-10-20 19:15:50 -04:00
AndroidManifest.xml
Added force feedback support to Android to drive phone vibration
2014-09-16 17:32:10 -04:00
proguard-project.txt
Rollback //depot/UE4/Engine/Build/Android/Java/proguard-project.txt to revision 6
2014-10-27 17:08:16 -04:00
SigningConfig.xml
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
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