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Always remind users about tutorials until they complete the tutorial or explicitly dismiss it (UE-9550) - Previously, even opening a tutorial once would prevent the reminder beacon for that tutorial to show again, ever. - Now, the beacon will be hidden for the remainder of that editor session and reappear the next time, unless the user completed the tutorial - The user can also right click on the beacon and choose to "Don't Remind Me Again" which will prevent it from appearing in the future for that specific tutorial (no change in behavior) #codereview james.golding, richard.hinckley [CL 2448756 by Matthew Griffin in Main branch]
367 lines
14 KiB
C++
367 lines
14 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "IntroTutorialsPrivatePCH.h"
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#include "STutorialButton.h"
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#include "STutorialLoading.h"
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#include "EditorTutorialSettings.h"
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#include "TutorialStateSettings.h"
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#include "TutorialMetaData.h"
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#include "EngineBuildSettings.h"
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#include "AssetRegistryModule.h"
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#include "LevelEditor.h"
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#include "SDockTab.h"
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#define LOCTEXT_NAMESPACE "STutorialButton"
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namespace TutorialButtonConstants
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{
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const float MaxPulseOffset = 32.0f;
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const float PulseAnimationLength = 2.0f;
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}
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void STutorialButton::Construct(const FArguments& InArgs)
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{
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Context = InArgs._Context;
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ContextWindow = InArgs._ContextWindow;
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bTestAlerts = FParse::Param(FCommandLine::Get(), TEXT("TestTutorialAlerts"));
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bPendingClickAction = false;
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bTutorialAvailable = false;
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bTutorialCompleted = false;
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bTutorialDismissed = false;
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AlertStartTime = 0.0f;
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PulseAnimation.AddCurve(0.0f, TutorialButtonConstants::PulseAnimationLength, ECurveEaseFunction::Linear);
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RegisterActiveTimer( 0.f, FWidgetActiveTimerDelegate::CreateSP( this, &STutorialButton::OpenTutorialPostConstruct ) );
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IIntroTutorials& IntroTutorials = FModuleManager::LoadModuleChecked<IIntroTutorials>(TEXT("IntroTutorials"));
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LoadingWidget = IntroTutorials.CreateTutorialsLoadingWidget(ContextWindow);
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/*
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//LoadingWidget->SetVisibility(EVisibility::Visible);
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if (GEngine)
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{
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UGameViewportClient* GVC = GEngine->Viewport;
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if (GVC)
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{
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GVC->AddViewportWidgetContent(LoadingWidgetRef, 100);
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}
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}
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*/
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ChildSlot
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[
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SNew(SButton)
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.AddMetaData<FTagMetaData>(*FString::Printf(TEXT("%s.TutorialLaunchButton"), *Context.ToString()))
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.ButtonStyle(FEditorStyle::Get(), "TutorialLaunch.Button")
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.ToolTipText(this, &STutorialButton::GetButtonToolTip)
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.OnClicked(this, &STutorialButton::HandleButtonClicked)
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.ContentPadding(0.0f)
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[
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SNew(SBox)
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.WidthOverride(16)
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.HeightOverride(16)
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]
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];
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//ChildSlot.AttachWidget(LoadingWidgetRef);
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}
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EActiveTimerReturnType STutorialButton::OpenTutorialPostConstruct( double InCurrentTime, float InDeltaTime )
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{
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// Begin playing the pulse animation on a loop
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PulseAnimation.Play(this->AsShared(), true);
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RefreshStatus();
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if ( bTutorialAvailable && CachedAttractTutorial != nullptr && !bTutorialDismissed && !bTutorialCompleted )
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{
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// kick off the attract tutorial if the user hasn't dismissed it and hasn't completed it
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FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked<FIntroTutorials>( TEXT( "IntroTutorials" ) );
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const bool bRestart = true;
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IntroTutorials.LaunchTutorial( CachedAttractTutorial, bRestart, ContextWindow );
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}
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if ( ShouldShowAlert() )
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{
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AlertStartTime = FPlatformTime::Seconds();
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}
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if ( CachedLaunchTutorial != nullptr )
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{
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TutorialTitle = CachedLaunchTutorial->Title;
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}
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return EActiveTimerReturnType::Stop;
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}
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static void GetAnimationValues(float InAnimationProgress, float& OutAlphaFactor0, float& OutPulseFactor0, float& OutAlphaFactor1, float& OutPulseFactor1)
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{
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InAnimationProgress = FMath::Fmod(InAnimationProgress * 2.0f, 1.0f);
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OutAlphaFactor0 = FMath::Square(1.0f - InAnimationProgress);
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OutPulseFactor0 = 1.0f - FMath::Square(1.0f - InAnimationProgress);
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float OffsetProgress = FMath::Fmod(InAnimationProgress + 0.25f, 1.0f);
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OutAlphaFactor1 = FMath::Square(1.0f - OffsetProgress);
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OutPulseFactor1 = 1.0f - FMath::Square(1.0f - OffsetProgress);
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}
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int32 STutorialButton::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const
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{
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LayerId = SCompoundWidget::OnPaint(Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled) + 1000;
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if ( PulseAnimation.IsPlaying() )
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{
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float AlphaFactor0 = 0.0f;
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float AlphaFactor1 = 0.0f;
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float PulseFactor0 = 0.0f;
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float PulseFactor1 = 0.0f;
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GetAnimationValues(PulseAnimation.GetLerp(), AlphaFactor0, PulseFactor0, AlphaFactor1, PulseFactor1);
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const FSlateBrush* PulseBrush = FEditorStyle::Get().GetBrush(TEXT("TutorialLaunch.Circle"));
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const FLinearColor PulseColor = FEditorStyle::Get().GetColor(TEXT("TutorialLaunch.Circle.Color"));
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// We should be clipped by the window size, not our containing widget, as we want to draw outside the widget
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const FVector2D WindowSize = OutDrawElements.GetWindow()->GetSizeInScreen();
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FSlateRect WindowClippingRect(0.0f, 0.0f, WindowSize.X, WindowSize.Y);
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{
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FVector2D PulseOffset = FVector2D(PulseFactor0 * TutorialButtonConstants::MaxPulseOffset, PulseFactor0 * TutorialButtonConstants::MaxPulseOffset);
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FVector2D BorderPosition = (AllottedGeometry.AbsolutePosition - ((FVector2D(PulseBrush->Margin.Left, PulseBrush->Margin.Top) * PulseBrush->ImageSize * AllottedGeometry.Scale) + PulseOffset));
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FVector2D BorderSize = ((AllottedGeometry.Size * AllottedGeometry.Scale) + (PulseOffset * 2.0f) + (FVector2D(PulseBrush->Margin.Right * 2.0f, PulseBrush->Margin.Bottom * 2.0f) * PulseBrush->ImageSize * AllottedGeometry.Scale));
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FPaintGeometry BorderGeometry(BorderPosition, BorderSize, AllottedGeometry.Scale);
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// draw highlight border
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FSlateDrawElement::MakeBox(OutDrawElements, LayerId++, BorderGeometry, PulseBrush, WindowClippingRect, ESlateDrawEffect::None, FLinearColor(PulseColor.R, PulseColor.G, PulseColor.B, AlphaFactor0));
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}
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{
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FVector2D PulseOffset = FVector2D(PulseFactor1 * TutorialButtonConstants::MaxPulseOffset, PulseFactor1 * TutorialButtonConstants::MaxPulseOffset);
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FVector2D BorderPosition = (AllottedGeometry.AbsolutePosition - ((FVector2D(PulseBrush->Margin.Left, PulseBrush->Margin.Top) * PulseBrush->ImageSize * AllottedGeometry.Scale) + PulseOffset));
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FVector2D BorderSize = ((AllottedGeometry.Size * AllottedGeometry.Scale) + (PulseOffset * 2.0f) + (FVector2D(PulseBrush->Margin.Right * 2.0f, PulseBrush->Margin.Bottom * 2.0f) * PulseBrush->ImageSize * AllottedGeometry.Scale));
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FPaintGeometry BorderGeometry(BorderPosition, BorderSize, AllottedGeometry.Scale);
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// draw highlight border
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FSlateDrawElement::MakeBox(OutDrawElements, LayerId++, BorderGeometry, PulseBrush, WindowClippingRect, ESlateDrawEffect::None, FLinearColor(PulseColor.R, PulseColor.G, PulseColor.B, AlphaFactor1));
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}
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}
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return LayerId;
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}
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FReply STutorialButton::HandleButtonClicked()
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{
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if (bPendingClickAction)
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{
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//There's already a click pending
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return FReply::Handled();
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}
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RefreshStatus();
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if (FEngineAnalytics::IsAvailable())
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{
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TArray<FAnalyticsEventAttribute> EventAttributes;
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EventAttributes.Add(FAnalyticsEventAttribute(TEXT("Context"), Context.ToString()));
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EventAttributes.Add(FAnalyticsEventAttribute(TEXT("TimeSinceAlertStarted"), (AlertStartTime != 0.0f && ShouldShowAlert()) ? (FPlatformTime::Seconds() - AlertStartTime) : -1.0f));
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EventAttributes.Add(FAnalyticsEventAttribute(TEXT("LaunchedBrowser"), ShouldLaunchBrowser()));
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FEngineAnalytics::GetProvider().RecordEvent(TEXT("Rocket.Tutorials.ClickedContextButton"), EventAttributes);
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}
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bPendingClickAction = true;
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RegisterActiveTimer(0.f, FWidgetActiveTimerDelegate::CreateSP(this, &STutorialButton::HandleButtonClicked_AssetRegistryChecker));
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FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked<FIntroTutorials>(TEXT("IntroTutorials"));
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IntroTutorials.AttachWidget(LoadingWidget);
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return FReply::Handled();
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}
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EActiveTimerReturnType STutorialButton::HandleButtonClicked_AssetRegistryChecker(double InCurrentTime, float InDeltaTime)
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{
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//Force tutorials to load into the asset registry before we proceed any further.
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FAssetRegistryModule& AssetRegistry = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
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bool IsStillLoading = AssetRegistry.Get().IsLoadingAssets();
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if (IsStillLoading)
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{
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//We could tick the asset registry here, but we don't need to.
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return EActiveTimerReturnType::Continue;
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}
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//Sometimes, this gives a false positive because the tutorial we want to launch wasn't loaded into the asset registry when we checked. Opening and closing the tab works around that by letting the browser recheck.
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if (ShouldLaunchBrowser())
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{
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FLevelEditorModule& LevelEditorModule = FModuleManager::GetModuleChecked<FLevelEditorModule>(TEXT("LevelEditor"));
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LevelEditorModule.GetLevelEditorTabManager()->InvokeTab(FTabId("TutorialsBrowser"))->RequestCloseTab();
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RefreshStatus();
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}
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//Now we know the asset registry is loaded, the tutorial broswer is updated, and we are ready to complete the click and stop this active timer
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FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked<FIntroTutorials>(TEXT("IntroTutorials"));
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IntroTutorials.DetachWidget();
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if (ShouldLaunchBrowser())
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{
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IntroTutorials.SummonTutorialBrowser();
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}
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else if (CachedLaunchTutorial != nullptr)
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{
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//If we don't want to launch the browser, and we have a tutorial in mind, launch the tutorial now.
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auto Delegate = FSimpleDelegate::CreateSP(this, &STutorialButton::HandleTutorialExited);
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const bool bRestart = true;
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IntroTutorials.LaunchTutorial(CachedLaunchTutorial, bRestart, ContextWindow, Delegate, Delegate);
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// The user asked to start the tutorial, so we don't need to remind them about it again this session, but we'll remind
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// them in the next session if they haven't completed it by then
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const bool bDismissAcrossSessions = false;
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GetMutableDefault<UTutorialStateSettings>()->DismissTutorial(CachedLaunchTutorial, bDismissAcrossSessions);
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GetMutableDefault<UTutorialStateSettings>()->SaveProgress();
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bTutorialDismissed = true;
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}
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bPendingClickAction = false;
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return EActiveTimerReturnType::Stop;
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}
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FReply STutorialButton::OnMouseButtonDown(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
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{
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if (MouseEvent.GetEffectingButton() == EKeys::RightMouseButton)
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{
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const bool bInShouldCloseWindowAfterMenuSelection = true;
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FMenuBuilder MenuBuilder(bInShouldCloseWindowAfterMenuSelection, nullptr);
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if(ShouldShowAlert())
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{
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MenuBuilder.AddMenuEntry(
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LOCTEXT("DismissReminder", "Don't Remind Me Again"),
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LOCTEXT("DismissReminderTooltip", "Selection this option will prevent the tutorial blip from being displayed again, even if you choose not to complete the tutorial."),
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FSlateIcon(),
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FUIAction(FExecuteAction::CreateSP(this, &STutorialButton::DismissAlert))
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);
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MenuBuilder.AddMenuSeparator();
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}
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if(bTutorialAvailable)
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{
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MenuBuilder.AddMenuEntry(
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FText::Format(LOCTEXT("LaunchTutorialPattern", "Start Tutorial: {0}"), TutorialTitle),
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FText::Format(LOCTEXT("TutorialLaunchToolTip", "Click to begin the '{0}' tutorial"), TutorialTitle),
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FSlateIcon(),
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FUIAction(FExecuteAction::CreateSP(this, &STutorialButton::LaunchTutorial))
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);
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}
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MenuBuilder.AddMenuEntry(
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LOCTEXT("LaunchBrowser", "Show Available Tutorials"),
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LOCTEXT("LaunchBrowserTooltip", "Display the tutorials browser"),
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FSlateIcon(),
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FUIAction(FExecuteAction::CreateSP(this, &STutorialButton::LaunchBrowser))
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);
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FSlateApplication::Get().PushMenu(SharedThis(this), MenuBuilder.MakeWidget(), FSlateApplication::Get().GetCursorPos(), FPopupTransitionEffect::ContextMenu);
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}
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return FReply::Handled();
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}
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void STutorialButton::DismissAlert()
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{
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RefreshStatus();
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if( FEngineAnalytics::IsAvailable() )
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{
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TArray<FAnalyticsEventAttribute> EventAttributes;
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EventAttributes.Add(FAnalyticsEventAttribute(TEXT("Context"), Context.ToString()));
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EventAttributes.Add(FAnalyticsEventAttribute(TEXT("TimeSinceAlertStarted"), (AlertStartTime != 0.0f && ShouldShowAlert()) ? (FPlatformTime::Seconds() - AlertStartTime) : -1.0f));
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FEngineAnalytics::GetProvider().RecordEvent( TEXT("Rocket.Tutorials.DismissedTutorialAlert"), EventAttributes );
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}
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// If they actually right click and choose "Dismiss Alert", we'll go ahead and suppress the tutorial reminder for this feature for good (all sessions.)
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const bool bDismissAcrossSessions = true;
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if (CachedAttractTutorial != nullptr)
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{
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GetMutableDefault<UTutorialStateSettings>()->DismissTutorial(CachedAttractTutorial, bDismissAcrossSessions);
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}
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if( CachedLaunchTutorial != nullptr)
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{
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GetMutableDefault<UTutorialStateSettings>()->DismissTutorial(CachedLaunchTutorial, bDismissAcrossSessions);
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}
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GetMutableDefault<UTutorialStateSettings>()->SaveProgress();
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bTutorialDismissed = true;
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FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked<FIntroTutorials>(TEXT("IntroTutorials"));
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IntroTutorials.CloseAllTutorialContent();
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}
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void STutorialButton::LaunchTutorial()
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{
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HandleButtonClicked();
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}
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void STutorialButton::LaunchBrowser()
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{
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RefreshStatus();
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FIntroTutorials& IntroTutorials = FModuleManager::GetModuleChecked<FIntroTutorials>(TEXT("IntroTutorials"));
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IntroTutorials.SummonTutorialBrowser();
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}
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bool STutorialButton::ShouldLaunchBrowser() const
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{
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return (!bTutorialAvailable || (bTutorialAvailable && bTutorialCompleted));
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}
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bool STutorialButton::ShouldShowAlert() const
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{
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return ((bTestAlerts || !FEngineBuildSettings::IsInternalBuild()) && bTutorialAvailable && !(bTutorialCompleted || bTutorialDismissed));
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}
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FText STutorialButton::GetButtonToolTip() const
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{
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if(ShouldLaunchBrowser())
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{
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return LOCTEXT("TutorialLaunchBrowserToolTip", "Show Available Tutorials...");
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}
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else if(bTutorialAvailable)
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{
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return FText::Format(LOCTEXT("TutorialLaunchToolTipPattern", "Click to begin the '{0}' tutorial, or right click for more options"), TutorialTitle);
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}
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return LOCTEXT("TutorialToolTip", "Take Tutorial");
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}
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void STutorialButton::RefreshStatus()
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{
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CachedAttractTutorial = nullptr;
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CachedLaunchTutorial = nullptr;
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CachedBrowserFilter = TEXT("");
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GetDefault<UEditorTutorialSettings>()->FindTutorialInfoForContext(Context, CachedAttractTutorial, CachedLaunchTutorial, CachedBrowserFilter);
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bTutorialAvailable = (CachedLaunchTutorial != nullptr);
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bTutorialCompleted = (CachedLaunchTutorial != nullptr) && GetDefault<UTutorialStateSettings>()->HaveCompletedTutorial(CachedLaunchTutorial);
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bTutorialDismissed = ((CachedAttractTutorial != nullptr) && GetDefault<UTutorialStateSettings>()->IsTutorialDismissed(CachedAttractTutorial)) ||
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((CachedLaunchTutorial != nullptr) && GetDefault<UTutorialStateSettings>()->IsTutorialDismissed(CachedLaunchTutorial));
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if (ShouldShowAlert())
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{
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PulseAnimation.Resume();
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}
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else
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{
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PulseAnimation.Pause();
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}
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}
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void STutorialButton::HandleTutorialExited()
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{
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RefreshStatus();
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}
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#undef LOCTEXT_NAMESPACE |