Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore
chris caulfield b80ef64885 Chaos
- shape bounds are now tight-fitting (particle bounds are still padded by cull distance and some fraction of movement)
- debugdraw pre/post integrate shapes
- improve evolution test mode (for reproducible visual collision detection tests)
- move integrate to cpp file to reduce compilation

#rb Benn.Gallagher, vincent.robert

[CL 31484609 by chris caulfield in ue5-main branch]
2024-02-14 13:36:39 -05:00
..
2024-02-14 13:36:39 -05:00