You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- shape bounds are now tight-fitting (particle bounds are still padded by cull distance and some fraction of movement) - debugdraw pre/post integrate shapes - improve evolution test mode (for reproducible visual collision detection tests) - move integrate to cpp file to reduce compilation #rb Benn.Gallagher, vincent.robert [CL 31484609 by chris caulfield in ue5-main branch]