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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b78d96355f3d1fa5fbdccc22c27fb0f6c8ed8e6f
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer
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ben marsh b78d96355f LiveCoding: Merging fixes to resolve issues with global symbols being reconstructed when loading patch DLLs. Was causing asserts when log channels were re-registered etc...
#jira
#rb none

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5993252 via CL 5993257 via CL 5995286 via CL 5995562
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6004844 by ben marsh in Dev-VR branch]
2019-04-18 21:57:56 -04:00
..
Private
LiveCoding: Merging fixes to resolve issues with global symbols being reconstructed when loading patch DLLs. Was causing asserts when log channels were re-registered etc...
2019-04-18 21:57:56 -04:00
Public
LiveCoding: Merging fixes to resolve issues with global symbols being reconstructed when loading patch DLLs. Was causing asserts when log channels were re-registered etc...
2019-04-18 21:57:56 -04:00
LiveCodingServer.Build.cs
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 21:04:33 -04:00
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