Files
UnrealEngineUWP/Engine/Source/Runtime/Launch
Jamie Dale 92c2ef7b70 Made a render thread font cache for Canvas to use
This addresses a crash when trying to draw text from the render thread.

The extra font cache is managed by FEngineFontServices, and its creation is delayed until it is first needed. In Canvas you now use FEngineFontServices (rather than FSlateApplication directly) which will automatically return the correct cache for the current thread.

#codereview Matt.Kuhlenschmidt

[CL 2350206 by Jamie Dale in Main branch]
2014-11-05 13:10:54 -05:00
..
2014-11-03 10:41:50 -05:00