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b76ebdb330c71c51932d7043334d02dbd560a48a
UnrealEngineUWP/Engine/Source/Runtime/Core
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Mark Satterthwaite 10140c19d2 On OS X if the UE4_FORCE_MALLOC_ANSI is set in the current environment then use FMallocAnsi regardless, this allows GL Profiler to work without crashing. Apple's GL Profliler calls CoreSymbolication which has a strdup/delete mismatch that crashes with our custom new/delete & Apple will need to fix CoreSymbolication for our custom allocators to work.
#codereview michael.trepka

[CL 2351615 by Mark Satterthwaite in Main branch]
2014-11-06 15:19:10 -05:00
..
Private
On OS X if the UE4_FORCE_MALLOC_ANSI is set in the current environment then use FMallocAnsi regardless, this allows GL Profiler to work without crashing. Apple's GL Profliler calls CoreSymbolication which has a strdup/delete mismatch that crashes with our custom new/delete & Apple will need to fix CoreSymbolication for our custom allocators to work.
2014-11-06 15:19:10 -05:00
Public
Slate : Slate Stats now show measurements using a monospaced font with fixed numbers of digits.
2014-11-05 13:58:58 -05:00
Resources/Windows
Code and documentation cleanup pass
2014-09-21 20:35:48 -04:00
Core.Build.cs
Core: Removed obsolete privat einclude path
2014-11-06 15:01:08 -05:00
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