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- Separates CMake generator from makefile one and adds qmake generator. - Contributed by salamanderrake (PR #560). #codereview Josh.Adams, Robert.Manuszewski [CL 2347904 by Dmitry Rekman in Main branch]
290 lines
10 KiB
C#
290 lines
10 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Represents a folder within the master project (e.g. Visual Studio solution)
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/// </summary>
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public class QMakefileFolder : MasterProjectFolder
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{
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/// <summary>
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/// Constructor
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/// </summary>
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public QMakefileFolder( ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName )
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: base(InitOwnerProjectFileGenerator, InitFolderName)
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{
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}
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}
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public class QMakefileProjectFile : ProjectFile
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{
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public QMakefileProjectFile( string InitFilePath )
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: base(InitFilePath)
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{
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}
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}
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/// <summary>
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/// QMakefile project file generator implementation
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/// </summary>
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public class QMakefileGenerator : ProjectFileGenerator
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{
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/// File extension for project files we'll be generating (e.g. ".vcxproj")
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override public string ProjectFileExtension
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{
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get
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{
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return ".pro";
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}
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}
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protected override bool WriteMasterProjectFile( ProjectFile UBTProject )
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{
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bool bSuccess = true;
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return bSuccess;
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}
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private bool WriteQMakePro()
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{
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string GameProjectPath = "";
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string GameProjectFile = "";
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string GameProjectRootPath = "";
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string BuildCommand = "";
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string QMakeGameProjectFile = "";
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if (!String.IsNullOrEmpty (GameProjectName))
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{
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GameProjectPath = UnrealBuildTool.GetUProjectPath ();
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GameProjectFile = UnrealBuildTool.GetUProjectFile ();
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QMakeGameProjectFile = "gameProjectFile=" + GameProjectFile + "\n";
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BuildCommand = "build=mono $$unrealRootPath/Engine/Binaries/DotNET/UnrealBuildTool.exe\n\n";
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}
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else
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{
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BuildCommand = "build=bash $$unrealRootPath/Engine/Build/BatchFiles/Linux/Build.sh\n";
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}
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var UnrealRootPath = Path.GetFullPath(ProjectFileGenerator.RootRelativePath);
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var FileName = MasterProjectName + ".pro";
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var QMakeFileContent = new StringBuilder();
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var QMakeSectionEnd = " \n\n";
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var QMakeSourceFilesList = "SOURCES += \\ \n";
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var QMakeHeaderFilesList = "HEADERS += \\ \n";
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var QMakeConfigFilesList = "OTHER_FILES += \\ \n";
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var QMakeTargetList = "QMAKE_EXTRA_TARGETS += \\ \n";
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if (!String.IsNullOrEmpty (GameProjectName)) {
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GameProjectRootPath = GameProjectName + "RootPath=" + GameProjectPath + "\n\n";
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}
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QMakeFileContent.Append(
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"# UnrealEngine.pro generated by QMakefileGenerator.cs\n" +
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"# *DO NOT EDIT*\n\n" +
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"TEMPLATE = aux\n" +
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"CONFIG -= console\n" +
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"CONFIG -= app_bundle\n" +
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"CONFIG -= qt\n\n" +
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"TARGET = UE4 \n\n" +
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"unrealRootPath=" + UnrealRootPath + "\n" +
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GameProjectRootPath +
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QMakeGameProjectFile +
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BuildCommand +
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"args=$(ARGS)\n\n"
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);
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// Create SourceFiles, HeaderFiles, and ConfigFiles sections.
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var AllModuleFiles = DiscoverModules();
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foreach (string CurModuleFile in AllModuleFiles)
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{
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var FoundFiles = SourceFileSearch.FindModuleSourceFiles(CurModuleFile, ExcludeNoRedistFiles: bExcludeNoRedistFiles);
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foreach (string CurSourceFile in FoundFiles)
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{
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string SourceFileRelativeToRoot = Utils.MakePathRelativeTo(CurSourceFile, Path.Combine(EngineRelativePath));
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// Exclude Windows, Mac, and iOS only files/folders.
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// This got ugly quick.
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if (!SourceFileRelativeToRoot.Contains ("Source/ThirdParty/") &&
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!SourceFileRelativeToRoot.Contains ("/Windows/") &&
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!SourceFileRelativeToRoot.Contains ("/Mac/") &&
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!SourceFileRelativeToRoot.Contains ("/IOS/") &&
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!SourceFileRelativeToRoot.Contains ("/iOS/") &&
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!SourceFileRelativeToRoot.Contains ("/VisualStudioSourceCodeAccess/") &&
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!SourceFileRelativeToRoot.Contains ("/XCodeSourceCodeAccess/") &&
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!SourceFileRelativeToRoot.Contains ("/WmfMedia/") &&
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!SourceFileRelativeToRoot.Contains ("/IOSDeviceProfileSelector/") &&
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!SourceFileRelativeToRoot.Contains ("/WindowsDeviceProfileSelector/") &&
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!SourceFileRelativeToRoot.Contains ("/WindowsMoviePlayer/") &&
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!SourceFileRelativeToRoot.Contains ("/AppleMoviePlayer/") &&
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!SourceFileRelativeToRoot.Contains ("/MacGraphicsSwitching/") &&
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!SourceFileRelativeToRoot.Contains ("/Apple/") &&
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!SourceFileRelativeToRoot.Contains ("/WinRT/")
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)
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{
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if (SourceFileRelativeToRoot.EndsWith (".cpp"))
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{
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if (!SourceFileRelativeToRoot.StartsWith ("..") && !Path.IsPathRooted (SourceFileRelativeToRoot))
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{
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// SourceFileRelativeToRoot = "Engine/" + SourceFileRelativeToRoot;
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QMakeSourceFilesList += ("\t\"" + "$$unrealRootPath/Engine/" + SourceFileRelativeToRoot + "\" \\\n");
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}
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else
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{
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if (String.IsNullOrEmpty (GameProjectName))
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{
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// SourceFileRelativeToRoot = SourceFileRelativeToRoot.Substring (3);
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QMakeSourceFilesList += ("\t\"" + SourceFileRelativeToRoot.Substring (3) + "\" \\\n");
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}
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else if (!String.IsNullOrEmpty (GameProjectName))
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{
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QMakeSourceFilesList += ("\t\"$$" + GameProjectName + "RootPath/" + Utils.MakePathRelativeTo (CurSourceFile, GameProjectPath) + "\" \\\n");
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}
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else
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{
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System.Console.WriteLine ("Error!, you should not be here.");
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}
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}
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}
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if (SourceFileRelativeToRoot.EndsWith (".h"))
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{
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if (!SourceFileRelativeToRoot.StartsWith ("..") && !Path.IsPathRooted (SourceFileRelativeToRoot))
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{
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// SourceFileRelativeToRoot = "Engine/" + SourceFileRelativeToRoot;
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QMakeHeaderFilesList += ("\t\"" + "$$unrealRootPath/Engine/" + SourceFileRelativeToRoot + "\" \\\n");
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}
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else
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{
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if (String.IsNullOrEmpty (GameProjectName))
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{
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// SourceFileRelativeToRoot = SourceFileRelativeToRoot.Substring (3);
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QMakeHeaderFilesList += ("\t\"" + SourceFileRelativeToRoot.Substring (3) + "\" \\\n");
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}
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else if (!String.IsNullOrEmpty (GameProjectName))
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{
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QMakeHeaderFilesList += ("\t\"$$" + GameProjectName + "RootPath/" + Utils.MakePathRelativeTo (CurSourceFile, GameProjectPath) + "\" \\\n");
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}
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else
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{
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System.Console.WriteLine ("Error!, you should not be here.");
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}
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}
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}
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if (SourceFileRelativeToRoot.EndsWith (".cs"))
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{
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if (!SourceFileRelativeToRoot.StartsWith ("..") && !Path.IsPathRooted (SourceFileRelativeToRoot))
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{
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// SourceFileRelativeToRoot = "Engine/" + SourceFileRelativeToRoot;
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QMakeConfigFilesList += ("\t\"" + "$$unrealRootPath/Engine/" + SourceFileRelativeToRoot + "\" \\\n");
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}
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else
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{
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if (String.IsNullOrEmpty (GameProjectName))
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{
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// SourceFileRelativeToRoot = SourceFileRelativeToRoot.Substring (3);
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QMakeConfigFilesList += ("\t\"" + SourceFileRelativeToRoot.Substring (3) + "\" \\\n");
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}
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else if (!String.IsNullOrEmpty (GameProjectName))
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{
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QMakeConfigFilesList += ("\t\"$$" + GameProjectName + "RootPath/" + Utils.MakePathRelativeTo (CurSourceFile, GameProjectPath) + "\" \\\n");
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}
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else
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{
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System.Console.WriteLine ("Error!, you should not be here.");
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}
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}
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}
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}
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}
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}
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// Add section end to section strings;
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QMakeSourceFilesList += QMakeSectionEnd;
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QMakeHeaderFilesList += QMakeSectionEnd;
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QMakeConfigFilesList += QMakeSectionEnd;
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// Append sections to the QMakeLists.txt file
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QMakeFileContent.Append (QMakeSourceFilesList);
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QMakeFileContent.Append (QMakeHeaderFilesList);
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QMakeFileContent.Append (QMakeConfigFilesList);
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string QMakeProjectCmdArg = "";
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foreach (string TargetFilePath in DiscoverTargets())
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{
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var TargetName = Utils.GetFilenameWithoutAnyExtensions(TargetFilePath); // Remove both ".cs" and ".
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foreach (UnrealTargetConfiguration CurConfiguration in Enum.GetValues(typeof(UnrealTargetConfiguration)))
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{
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if (CurConfiguration != UnrealTargetConfiguration.Unknown && CurConfiguration != UnrealTargetConfiguration.Development)
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{
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if (UnrealBuildTool.IsValidConfiguration(CurConfiguration))
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{
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if (TargetName == GameProjectName || TargetName == (GameProjectName + "Editor"))
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{
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QMakeProjectCmdArg = " -project=\"\\\"$$gameProjectFile\\\"\"";
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}
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var ConfName = Enum.GetName(typeof(UnrealTargetConfiguration), CurConfiguration);
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QMakeFileContent.Append(String.Format("{0}-Linux-{1}.commands = $$build {2} {0} Linux {1} $$args\n", TargetName, ConfName, QMakeProjectCmdArg));
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QMakeTargetList += "\t" + TargetName + "-Linux-" + ConfName + " \\\n"; // , TargetName, ConfName);
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}
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}
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}
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if (TargetName == GameProjectName || TargetName == (GameProjectName + "Editor"))
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{
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QMakeProjectCmdArg = " -project=\"\\\"$$gameProjectFile\\\"\"";
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}
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QMakeFileContent.Append(String.Format("{0}.commands = $$build {1} {0} Linux Development $$args\n\n", TargetName, QMakeProjectCmdArg));
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QMakeTargetList += "\t" + TargetName + " \\\n";
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}
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QMakeFileContent.Append (QMakeTargetList.TrimEnd('\\'));
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var FullFileName = Path.Combine(MasterProjectRelativePath, FileName);
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return WriteFileIfChanged(FullFileName, QMakeFileContent.ToString());
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}
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/// ProjectFileGenerator interface
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//protected override bool WriteMasterProjectFile( ProjectFile UBTProject )
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protected override bool WriteProjectFiles ()
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{
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return WriteQMakePro();
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}
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/// ProjectFileGenerator interface
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public override MasterProjectFolder AllocateMasterProjectFolder( ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName )
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{
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return new QMakefileFolder( InitOwnerProjectFileGenerator, InitFolderName );
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}
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/// ProjectFileGenerator interface
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/// <summary>
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/// Allocates a generator-specific project file object
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/// </summary>
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/// <param name="InitFilePath">Path to the project file</param>
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/// <returns>The newly allocated project file object</returns>
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protected override ProjectFile AllocateProjectFile( string InitFilePath )
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{
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return new QMakefileProjectFile( InitFilePath );
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}
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/// ProjectFileGenerator interface
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public override void CleanProjectFiles(string InMasterProjectRelativePath, string InMasterProjectName, string InIntermediateProjectFilesPath)
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{
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}
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}
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}
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