Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_TwoWayBlend.cpp
Jaroslaw Palczynski 7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00

38 lines
892 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "AnimGraphNode_TwoWayBlend.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_TwoWayBlend
#define LOCTEXT_NAMESPACE "AnimGraphNode_TwoWayBlend"
UAnimGraphNode_TwoWayBlend::UAnimGraphNode_TwoWayBlend(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
FString UAnimGraphNode_TwoWayBlend::GetNodeCategory() const
{
return TEXT("Blends");
}
FLinearColor UAnimGraphNode_TwoWayBlend::GetNodeTitleColor() const
{
return FLinearColor(0.75f, 0.75f, 0.75f);
}
FText UAnimGraphNode_TwoWayBlend::GetTooltipText() const
{
return LOCTEXT("TwoWayBlendTooltip", "Blend two poses together");
}
FText UAnimGraphNode_TwoWayBlend::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return LOCTEXT("Blend", "Blend");
}
#undef LOCTEXT_NAMESPACE