Files
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Private/WindowsTargetPlatformPrivatePCH.h
Ben Marsh 64dca4fac0 Fix for UFE compiling under Rocket.
[CL 2347010 by Ben Marsh in Main branch]
2014-11-03 10:41:38 -05:00

32 lines
722 B
C

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
/* Private dependencies
*****************************************************************************/
#include "Core.h"
#include "CoreUObject.h"
#include "WindowsPlatformProperties.h"
#if WITH_ENGINE
#include "Engine.h"
#include "TextureCompressorModule.h"
#endif
#include "TargetPlatform.h"
#include "TargetPlatformBase.h"
#include "AllowWindowsPlatformTypes.h"
#include <TlHelp32.h>
#include "HideWindowsPlatformTypes.h"
/* Private includes
*****************************************************************************/
#include "WindowsTargetSettings.h"
#include "LocalPcTargetDevice.h"
#include "GenericWindowsTargetPlatform.h"