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- made public headers compilable individually
- easier access to settings section delegates
- removed module singleton accessor
- moved non-trivial definitions into cpp files
- code & documentation cleanup
#UpgradeNotes:
- instead of ISettingsModule::Get() use FModuleManager::GetModulePtr<ISettingsModule>("Settings")
- instead of using FSettingsSectionDelegates assign delegates directly through the new ISettingsSection methods
[CL 2340711 by Max Preussner in Main branch]
28 lines
439 B
C++
28 lines
439 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ModuleInterface.h"
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/**
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* Interface for target platform modules.
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*/
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class ITargetPlatformModule
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: public IModuleInterface
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{
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public:
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/**
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* Gets the module's target platform.
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*
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* @return The target platform.
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*/
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virtual ITargetPlatform* GetTargetPlatform() = 0;
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public:
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/** Virtual destructor. */
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virtual ~ITargetPlatformModule() { }
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};
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