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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b6fd11861dfb5ad41bc46a4ac390d96076b46d52
UnrealEngineUWP/Engine/Source
History
ben marsh b6fd11861d EpicGames.Core: Change ListExtensions.AsReadOnly() to return an IList<T>, similar to semantics of List<T>.AsReadOnly(). New overload AsReadOnlyList() preserves the original behavior of returning an IReadOnlyList<T>, since NET's IList<T> does not derive from IReadOnlyList<T>.
[CL 30959049 by ben marsh in ue5-main branch]
2024-01-28 09:54:42 -05:00
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Developer
Texture fix GetBuildRequiredMemoryEstimate was not accounting for pow2 pad options
2024-01-26 17:19:20 -05:00
Editor
Property Editor: Add getting the expansion state for a detail property row, which is needed in the following jira so we can show/hide widgets based upon expansion state. Also need to get the property row from the root nodes so added function to detail layout to do that.
2024-01-27 23:01:11 -05:00
Programs
EpicGames.Core: Change ListExtensions.AsReadOnly() to return an IList<T>, similar to semantics of List<T>.AsReadOnly(). New overload AsReadOnlyList() preserves the original behavior of returning an IReadOnlyList<T>, since NET's IList<T> does not derive from IReadOnlyList<T>.
2024-01-28 09:54:42 -05:00
Runtime
Add hair cards/meshes binding & deformation support for mobile renderer.
2024-01-27 11:28:27 -05:00
ThirdParty
UnrealBuildTool: Remove VS2019 support
2024-01-26 17:21:00 -05:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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