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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b6f4d36cb69936b6ce9afc77983d49afe294ceae
UnrealEngineUWP/Engine
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ryan schmidt b6f4d36cb6 GeometryProcessing: harden FMeshJoinLoops to handle some cases that users can create in geometry scriptingf
#rb rinat.abdrashitov
#preflight 633593dde410691606b7be57

[CL 22262793 by ryan schmidt in ue5-main branch]
2022-09-29 23:42:54 -04:00
..
Binaries
…
Build
Geometry: Voronoi - ue-truncation-fixes. Enable type cast warnings.
2022-09-29 23:42:47 -04:00
Config
Enable Lumen Radiosity on High GI settings, lower quality
2022-09-28 21:40:13 -04:00
Documentation
Documentation for build tools
2022-09-28 00:38:10 -04:00
Extras
updating roborepl
2022-09-29 10:58:22 -04:00
Platforms/Hololens
marc.audy, please merge this change by hand.
2022-09-29 19:30:07 -04:00
Plugins
GeometryProcessing: harden FMeshJoinLoops to handle some cases that users can create in geometry scriptingf
2022-09-29 23:42:54 -04:00
Programs
Allow an Epic-only configuration on UnrealHeaderTool that enforces TObjectPtr usage in Engine Plugins specifically. Cannot be used externally due to the occurrance of third party plugins being placed in the engine plugins directory. Tested against C++ UHT and C# UHT both with and without the Epic-only configuration file present.
2022-09-28 12:58:24 -04:00
Shaders
Fix color deficiency filter (CDF) with HDR
2022-09-29 20:26:27 -04:00
Source
Geometry: Voronoi - ue-truncation-fixes. Enable type cast warnings.
2022-09-29 23:42:47 -04:00
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