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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b6eff43263eda58714f29de2e2ac711926033352
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph
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Ryan Durand b6eff43263 Fixing compile break.
#rnx
#rb none
#jira none

[CL 15675703 by Ryan Durand in ue5-main branch]
2021-03-11 08:21:47 -04:00
..
Properties
…
Tasks
Add support for shunting Unzip tasks to the legacy unzip logic.
2021-03-08 20:02:46 -04:00
Agent.cs
…
Aggregate.cs
Reintroduce support for adding BuildGraph labels separately to aggregates. Syntax is:
2020-06-24 19:54:03 -04:00
Badge.cs
…
BuildGraph.Automation.csproj
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
BuildGraph.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
Condition.cs
Merge UE5/RES CL# 15462083 to UE5/Main
2021-02-18 18:13:28 -04:00
Graph.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
JobContext.cs
…
Label.cs
Allow specifying UGS badges via the Label attribute.
2020-08-07 08:57:44 -04:00
ManualTrigger.cs
…
Node.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
Report.cs
…
Schema.cs
Merge UE5/RES CL# 15462083 to UE5/Main
2021-02-18 18:13:28 -04:00
Script.cs
Merge UE5/RES CL# 15462083 to UE5/Main
2021-02-18 18:13:28 -04:00
Task.cs
Merge UE5/RES CL# 15462083 to UE5/Main
2021-02-18 18:13:28 -04:00
TempStorage.cs
Fixing compile break.
2021-03-11 08:21:47 -04:00
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