Files
UnrealEngineUWP/Engine
patrick enfedaque b697e201cf ActorEditorContext
- Add FScopedActorEditorContextFromActor which pushes a new context based on the provided actor (will be used in next Foliage CL)
- Implemented through IActorEditorContextClient(s) with EActorEditorContextAction::InitializeContextFromActor
- Remove Adding of DataLayers in ActorPartitionSubsystem as this will be done by the DataLayerEditorSubsystem through the active editor context
- Properly support ContextBundles in ActorPartitionSubsystem to generate unique name
- Cleanup APartitionActor naming API + Labels

#rb richard.malo
#rnx

[CL 27309490 by patrick enfedaque in ue5-main branch]
2023-08-23 12:21:45 -04:00
..
2023-08-23 12:21:45 -04:00