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- Add FScopedActorEditorContextFromActor which pushes a new context based on the provided actor (will be used in next Foliage CL) - Implemented through IActorEditorContextClient(s) with EActorEditorContextAction::InitializeContextFromActor - Remove Adding of DataLayers in ActorPartitionSubsystem as this will be done by the DataLayerEditorSubsystem through the active editor context - Properly support ContextBundles in ActorPartitionSubsystem to generate unique name - Cleanup APartitionActor naming API + Labels #rb richard.malo #rnx [CL 27309490 by patrick enfedaque in ue5-main branch]