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UnrealEngineUWP
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b67864e0adce2db2eec700bfc4070e75c8662499
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeEditorModule
/
Public
History
mikko mononen
b67864e0ad
StateTree: Made parent state required events and enter conditions to be evaluated when transition leads directly to it's child. (contributed)
...
[CL 32723281 by mikko mononen in ue5-main branch]
2024-04-04 07:01:38 -04:00
..
IStateTreeEditor.h
…
StateTreeCompiler.h
StateTree: Added linked state overrides.
2024-03-28 05:18:19 -04:00
StateTreeCompilerLog.h
…
StateTreeEditorData.h
Add postload callback to state tree node in editor
2024-03-21 08:38:57 -04:00
StateTreeEditorModule.h
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StateTreeEditorNode.h
…
StateTreeEditorPropertyBindings.h
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StateTreeEditorSettings.h
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StateTreeEditorStyle.h
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StateTreeEditorTypes.h
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StateTreeNodeClassCache.h
…
StateTreePropertyBindingCompiler.h
…
StateTreeState.h
StateTree: Made parent state required events and enter conditions to be evaluated when transition leads directly to it's child. (contributed)
2024-04-04 07:01:38 -04:00
StateTreeToolMenuContext.h
…