Files
UnrealEngineUWP/Engine/Source/Developer/AudioFormatOpus/AudioFormatOpus.Build.cs
jeff fisher 08fda94fd5 Copying //UE4/Dev-VR to Main (//UE4/Main)
-Copy up for 4.23
#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: jeff.fisher
#ROBOMERGE-SOURCE: CL 6911980 in //UE4/Main/...
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v366-6836689)

[CL 6925549 by jeff fisher in Dev-Core branch]
2019-06-11 03:36:04 -04:00

35 lines
903 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioFormatOpus : ModuleRules
{
public AudioFormatOpus(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine"
}
);
if ((Target.Platform == UnrealTargetPlatform.Win64) ||
(Target.Platform == UnrealTargetPlatform.Win32) ||
(Target.Platform == UnrealTargetPlatform.HoloLens) ||
(Target.Platform == UnrealTargetPlatform.Linux) ||
(Target.Platform == UnrealTargetPlatform.Mac) ||
(Target.Platform == UnrealTargetPlatform.XboxOne)
//(Target.Platform == UnrealTargetPlatform.HTML5) // TODO test this for HTML5 !
)
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"libOpus"
);
}
PublicDefinitions.Add("WITH_OGGVORBIS=1");
}
}