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1. Whether the source mips detects alpha 2. Several hashes to track the state of data at various stages of the build process. Move the r.SharedLinearTextureEncoding out of the ConsoleManager as that's The Old Way. Rename TextureDerivedDataVersion for uniqueness. #rb devin.doucette #rb charles.bloom #preflight 6377fca7815e4b9b75681765 [CL 23206768 by Dan Thompson in ue5-main branch]
31 lines
599 B
C#
31 lines
599 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureBuildUtilities : ModuleRules
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{
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public TextureBuildUtilities(ReadOnlyTargetRules Target) : base(Target)
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{
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// TextureBuildUtilities can be used in TBW so cannot depend on Engine
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// Include only , no link :
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PrivateIncludePathModuleNames.AddRange(new string[]
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{
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"CoreUObject",
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"Engine",
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"TextureCompressor"
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"DerivedDataCache",
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"ImageCore",
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"ImageWrapper",
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"TextureFormat",
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}
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);
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}
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}
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