Files
UnrealEngineUWP/Engine/Source/Developer/ShaderPreprocessor/ShaderPreprocessor.Build.cs
dan elksnitis 8801f83bb2 [shaders] add support to run STB preprocessor instead of MCPP; add a cvar to disable this and instead use the legacy preprocessor (currently this is set to true - i.e. still using MCPP - by default)
#rb Yuriy.ODonnell
#rb Jason.Nadro
#preflight 6387663c3377450900c5522b

[CL 23350844 by dan elksnitis in ue5-main branch]
2022-12-01 09:27:13 -05:00

21 lines
423 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderPreprocessor : ModuleRules
{
public ShaderPreprocessor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"RenderCore",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "MCPP");
PrivateDefinitions.Add("STB_CONFIG=../StbConfig.h");
}
}