Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime
thomas sarkanen b652d151dc Use move semantics to reduce memcpy() overhead when evaluating animation
Poses & curves are now moved instead of copied where possible.
Also removed needless passing of bone space transforms to UAnimInstance::ParallelEvaluateAnimation, which further removes an extra allocation for sub-instances.

#rb Martin.Wilson

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 4810269 via CL 4810272 via CL 4812712 via CL 4812722
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 4913467 by thomas sarkanen in Dev-Core branch]
2019-02-05 19:00:25 -05:00
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