This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
b6139399dfd1fc491ee7d4ce4d62ecbd4a5647a8
UnrealEngineUWP
/
Engine
History
elliot colp
b6139399df
[Console Variables Editor] Enable multi-select actions
...
#jira UE-206430 #rb jason.walter [CL 33975039 by elliot colp in ue5-main branch]
2024-05-29 11:26:54 -04:00
..
Binaries
…
Build
PerfReportTool 4.237.0 - Make summary table sorting smarter. If a column with string values includes an integer suffix, left pad with zeroes for sorting purposes
2024-05-29 11:20:53 -04:00
Config
AssetRegistry: Turn on async scan and use of cache in editor -game and editor -server modes; the AssetRegistry is used in all game modes during startup and needs to be cached in all game modes. Gather depends data in those modes as well so that they share the cache with the editor IDE. Delete all code for the non-monolithic cache; the monolithic cache now handles being used for various request differenting sets without any loss of data used by the various sets so we no longer need a cache per set of requested directories. Turning off the non-monolithic cache also fixes an issue we would otherwise have to fix with -game; it was not using the monolithic cache and was running uncached. Fix the initial SearchAllAssets scan to still be run (and log its performance) when it is triggered during by SearchAllAssetsInitialAsync but we are running in game and so cannot use a separate thread and must still run the gather synchronous.
2024-05-29 11:00:41 -04:00
Documentation
Documentation for build tools
2024-05-29 01:04:01 -04:00
Extras
[UnrealStage] Enable trackpad controls for UV light cards
2024-05-29 11:25:06 -04:00
Platforms
/VisionOS
…
Plugins
[Console Variables Editor] Enable multi-select actions
2024-05-29 11:26:54 -04:00
Programs
[Insights] Refactored the InsightsSettings code in preparation for adding more settings for Timing Profiler / Frames view.
2024-05-29 08:19:27 -04:00
Shaders
Fix Substrate material buffer clear during the hair strands visiblity pass, having incorrect texture format declaration, causing pixel artifact on certain platforms.
2024-05-29 11:10:22 -04:00
Source
AutoRTFM-ifiy these Modules
2024-05-29 11:21:15 -04:00