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b5de71b7fb18cb6e1576897cf367400a4d394816
UnrealEngineUWP/Engine/Source/Developer/Windows
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Yuriy ODonnell 29ef258f59 Support GPU diagnostic buffer binding when using static root signature
#rb graham.wihlidal
#jira none

[CL 33634764 by Yuriy ODonnell in ue5-main branch]
2024-05-14 15:13:55 -04:00
..
LiveCoding
Added documentation to the PreloadNamedModules live coding setting
2024-04-26 06:57:17 -04:00
LiveCodingServer
Removed usage of include file macros from LiveCoding source since it was causing issues with SN-DBS
2023-11-03 07:04:54 -04:00
ShaderFormatD3D
Support GPU diagnostic buffer binding when using static root signature
2024-05-14 15:13:55 -04:00
WindowsPlatformEditor
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00
WindowsTargetPlatfomControls
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatform
- Set all *TargetPlatform.Build.cs's to set the new SDKVersionRelevantPlatforms list so that per-project SDK version overrides will compile unique versions of those modules when that platform's SDK version of overridden
2024-02-20 20:01:11 -05:00
WindowsTargetPlatformSettings
Re-submit Desktop Platforms TP Refactor TPC/TPS Windows/Mac/Linux/WINGDK
2024-02-15 11:46:19 -05:00
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