Files
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform
aleksander netzel 2a8d87939a HWRT: Add new platform setting for better control over which passes in HWRT are enabled on platforms that support all modes:
* New options:
 - "Disabled" - will turn off cooking and running with ray tracing.
 - "Inline" - will not compile any ray tracing material shaders and disable support for ray tracing shaders at runtime (saving time and memory) only inline passes will work.
 - "Full" - will enable full support for any ray tracing pass using inline or material shaders.

* Set "Inline" as a default mode on those platforms.
* Made barycentrics the new default ray tracing visualization mode because it's supported in all modes.

#rb Krzysztof.Narkowicz, Yuriy.ODonnell
#tests project with different RayTracingMode configurations

[CL 33473937 by aleksander netzel in ue5-main branch]
2024-05-06 18:21:02 -04:00
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