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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b50a73bd28dd24f51f1374226178a5720004cfa0
UnrealEngineUWP/Engine/Source
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Josh Engebretson b50a73bd28 Horde: Update to use TypeScript 4.7.4 (from 4.1.3)
#jira UE-160413
#skipci
#rnx
#preflight none

[CL 21270012 by Josh Engebretson in ue5-main branch]
2022-08-08 12:13:27 -04:00
..
Developer
Make sure every uniform buffer name in shader optional data is a valid name, i.e. no more "None"-s. Usually it's $Global being removed
2022-08-08 12:01:59 -04:00
Editor
Fixes adding newfiles to Uncontrolled Changelist offline mode when Source Control is disabled.
2022-08-08 11:50:31 -04:00
Programs
Horde: Update to use TypeScript 4.7.4 (from 4.1.3)
2022-08-08 12:13:27 -04:00
Runtime
Strata - material compilation adaptation to fit in memory budget. Very simple for now but this is a start: if the BSDF do not fit in memory, set all the nodes to use parameter blending. If failing, then fail compilation.
2022-08-08 11:43:26 -04:00
ThirdParty
NeuralNetworkInference plugin:
2022-07-20 17:47:57 -04:00
UnrealClient.Target.cs
…
UnrealEditor.Target.cs
…
UnrealGame.Target.cs
Remove commented out code for old iOS specific compile options.
2022-07-18 23:31:53 -04:00
UnrealServer.Target.cs
…
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