Files
UnrealEngineUWP/Engine/Source/Editor/CommonMenuExtensions/Private/ShowFlagMenuCommands.cpp
rex hill b503eb2c31 Viewport show flags menu converted
#rnx


#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 12402687 via CL 12402690 via CL 12404501
#ROBOMERGE-BOT: (v671-12333473)

[CL 12404533 by rex hill in Release-Engine-Staging branch]
2020-03-25 10:48:45 -04:00

196 lines
8.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ShowFlagMenuCommands.h"
#include "EditorShowFlags.h"
#include "EditorStyleSet.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "ToolMenus.h"
#define LOCTEXT_NAMESPACE "ShowFlagMenuCommands"
namespace
{
inline FText GetLocalizedShowFlagName(const FShowFlagData& Flag)
{
FFormatNamedArguments Args;
Args.Add(TEXT("ShowFlagName"), Flag.DisplayName);
switch (Flag.Group)
{
case SFG_Visualize:
{
return FText::Format(LOCTEXT("VisualizeFlagLabel", "Visualize {ShowFlagName}"), Args);
}
default:
{
return FText::Format(LOCTEXT("ShowFlagLabel", "Show {ShowFlagName}"), Args);
}
}
}
}
FShowFlagMenuCommands::FShowFlagMenuCommands()
: TCommands<FShowFlagMenuCommands>
(
TEXT("ShowFlagsMenu"), // Context name for fast lookup
NSLOCTEXT("Contexts", "ShowFlagsMenu", "Show Flags Menu"), // Localized context name for displaying
NAME_None, // Parent context name.
FEditorStyle::GetStyleSetName() // Icon Style Set
),
ShowFlagCommands(),
bCommandsInitialised(false)
{
}
void FShowFlagMenuCommands::BuildShowFlagsMenu(UToolMenu* Menu, const FShowFlagFilter& Filter) const
{
check(bCommandsInitialised);
const FShowFlagFilter::FGroupedShowFlagIndices& FlagIndices = Filter.GetFilteredIndices();
if ( FlagIndices.TotalIndices() < 1 )
{
return;
}
CreateCommonShowFlagMenuItems(Menu, Filter);
{
FToolMenuSection& Section = Menu->AddSection("LevelViewportShowFlags", LOCTEXT("AllShowFlagHeader", "All Show Flags"));;
CreateSubMenuIfRequired(Section, Filter, SFG_PostProcess, "SFG_PostProcess", LOCTEXT("PostProcessShowFlagsMenu", "Post Processing"), LOCTEXT("PostProcessShowFlagsMenu_ToolTip", "Post process show flags"));
CreateSubMenuIfRequired(Section, Filter, SFG_LightTypes, "SFG_LightTypes", LOCTEXT("LightTypesShowFlagsMenu", "Light Types"), LOCTEXT("LightTypesShowFlagsMenu_ToolTip", "Light Types show flags"));
CreateSubMenuIfRequired(Section, Filter, SFG_LightingComponents, "SFG_LightingComponents", LOCTEXT("LightingComponentsShowFlagsMenu", "Lighting Components"), LOCTEXT("LightingComponentsShowFlagsMenu_ToolTip", "Lighting Components show flags"));
CreateSubMenuIfRequired(Section, Filter, SFG_LightingFeatures, "SFG_LightingFeatures", LOCTEXT("LightingFeaturesShowFlagsMenu", "Lighting Features"), LOCTEXT("LightingFeaturesShowFlagsMenu_ToolTip", "Lighting Features show flags"));
CreateSubMenuIfRequired(Section, Filter, SFG_Developer, "SFG_Developer", LOCTEXT("DeveloperShowFlagsMenu", "Developer"), LOCTEXT("DeveloperShowFlagsMenu_ToolTip", "Developer show flags"));
CreateSubMenuIfRequired(Section, Filter, SFG_Visualize, "SFG_Visualize", LOCTEXT("VisualizeShowFlagsMenu", "Visualize"), LOCTEXT("VisualizeShowFlagsMenu_ToolTip", "Visualize show flags"));
CreateSubMenuIfRequired(Section, Filter, SFG_Advanced, "SFG_Advanced", LOCTEXT("AdvancedShowFlagsMenu", "Advanced"), LOCTEXT("AdvancedShowFlagsMenu_ToolTip", "Advanced show flags"));
}
}
void FShowFlagMenuCommands::CreateCommonShowFlagMenuItems(UToolMenu* Menu, const FShowFlagFilter& Filter) const
{
const FShowFlagFilter::FGroupedShowFlagIndices& GroupedFlagIndices = Filter.GetFilteredIndices();
const TArray<uint32>& FlagIndices = GroupedFlagIndices[SFG_Normal];
if (FlagIndices.Num() < 1)
{
return;
}
{
FToolMenuSection& Section = Menu->AddSection("ShowFlagsMenuSectionCommon", LOCTEXT("CommonShowFlagHeader", "Common Show Flags"));
for (int32 ArrayIndex = 0; ArrayIndex < FlagIndices.Num(); ++ArrayIndex)
{
const uint32 FlagIndex = FlagIndices[ArrayIndex];
const FShowFlagCommand& ShowFlagCommand = ShowFlagCommands[FlagIndex];
ensure(Section.FindEntry(ShowFlagCommand.ShowMenuItem->GetCommandName()) == nullptr);
Section.AddMenuEntry(*FString::Printf(TEXT("Common_%s"), *ShowFlagCommand.ShowMenuItem->GetCommandName().ToString()), ShowFlagCommand.ShowMenuItem, ShowFlagCommand.LabelOverride);
}
}
}
void FShowFlagMenuCommands::CreateSubMenuIfRequired(FToolMenuSection& Section, const FShowFlagFilter& Filter, EShowFlagGroup Group, const FName SubMenuName, const FText& MenuLabel, const FText& ToolTip) const
{
const FShowFlagFilter::FGroupedShowFlagIndices& GroupedFlagIndices = Filter.GetFilteredIndices();
const TArray<uint32>& FlagIndices = GroupedFlagIndices[Group];
if ( FlagIndices.Num() < 1 )
{
return;
}
Section.AddSubMenu(SubMenuName, MenuLabel, ToolTip, FNewToolMenuDelegate::CreateStatic(&FShowFlagMenuCommands::StaticCreateShowFlagsSubMenu, FlagIndices, 0));
}
void FShowFlagMenuCommands::CreateShowFlagsSubMenu(UToolMenu* Menu, TArray<uint32> FlagIndices, int32 EntryOffset) const
{
// Generate entries for the standard show flags.
// Assumption: the first 'n' entries types like 'Show All' and 'Hide All' buttons, so insert a separator after them.
FToolMenuSection& Section = Menu->AddSection("Section");
for (int32 ArrayIndex = 0; ArrayIndex < FlagIndices.Num(); ++ArrayIndex)
{
const uint32 FlagIndex = FlagIndices[ArrayIndex];
const FShowFlagCommand& ShowFlagCommand = ShowFlagCommands[FlagIndex];
ensure(Section.FindEntry(ShowFlagCommand.ShowMenuItem->GetCommandName()) == nullptr);
Section.AddMenuEntry(ShowFlagCommand.ShowMenuItem->GetCommandName(), ShowFlagCommand.ShowMenuItem, ShowFlagCommand.LabelOverride);
if (ArrayIndex == EntryOffset - 1)
{
Section.AddMenuSeparator(NAME_None);
}
}
}
void FShowFlagMenuCommands::RegisterCommands()
{
CreateShowFlagCommands();
bCommandsInitialised = true;
}
void FShowFlagMenuCommands::CreateShowFlagCommands()
{
const TArray<FShowFlagData>& AllShowFlags = GetShowFlagMenuItems();
for (int32 ShowFlagIndex = 0; ShowFlagIndex < AllShowFlags.Num(); ++ShowFlagIndex)
{
const FShowFlagData& ShowFlag = AllShowFlags[ShowFlagIndex];
const FText LocalizedName = GetLocalizedShowFlagName(ShowFlag);
//@todo Slate: The show flags system does not support descriptions currently
const FText ShowFlagDesc;
TSharedPtr<FUICommandInfo> ShowFlagCommand = FUICommandInfoDecl(this->AsShared(), ShowFlag.ShowFlagName, LocalizedName, ShowFlagDesc)
.UserInterfaceType(EUserInterfaceActionType::ToggleButton)
.DefaultChord(ShowFlag.InputChord)
.Icon(GetShowFlagIcon(ShowFlag));
ShowFlagCommands.Add(FShowFlagCommand(static_cast<FEngineShowFlags::EShowFlag>(ShowFlag.EngineShowFlagIndex), ShowFlagCommand, ShowFlag.DisplayName));
}
}
void FShowFlagMenuCommands::StaticCreateShowFlagsSubMenu(UToolMenu* Menu, TArray<uint32> FlagIndices, int32 EntryOffset)
{
FShowFlagMenuCommands::Get().CreateShowFlagsSubMenu(Menu, FlagIndices, EntryOffset);
}
FSlateIcon FShowFlagMenuCommands::GetShowFlagIcon(const FShowFlagData& Flag) const
{
return Flag.Group == EShowFlagGroup::SFG_Normal
? FSlateIcon(FEditorStyle::GetStyleSetName(), FEditorStyle::Join(GetContextName(), TCHAR_TO_ANSI(*FString::Printf(TEXT(".%s"), *Flag.ShowFlagName.ToString()))))
: FSlateIcon();
}
void FShowFlagMenuCommands::BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const
{
check(bCommandsInitialised);
check(Client.IsValid());
for (int32 ArrayIndex = 0; ArrayIndex < ShowFlagCommands.Num(); ++ArrayIndex)
{
const FShowFlagCommand& ShowFlagCommand = ShowFlagCommands[ArrayIndex];
CommandList.MapAction(ShowFlagCommand.ShowMenuItem,
FExecuteAction::CreateStatic<const TSharedPtr<FEditorViewportClient>&>(&FShowFlagMenuCommands::ToggleShowFlag, Client, ShowFlagCommand.FlagIndex),
FCanExecuteAction(),
FIsActionChecked::CreateStatic<const TSharedPtr<FEditorViewportClient>&>(&FShowFlagMenuCommands::IsShowFlagEnabled, Client, ShowFlagCommand.FlagIndex));
}
}
void FShowFlagMenuCommands::ToggleShowFlag(const TSharedPtr<FEditorViewportClient>& Client, FEngineShowFlags::EShowFlag EngineShowFlagIndex)
{
check(Client.IsValid());
Client->HandleToggleShowFlag(EngineShowFlagIndex);
}
bool FShowFlagMenuCommands::IsShowFlagEnabled(const TSharedPtr<FEditorViewportClient>& Client, FEngineShowFlags::EShowFlag EngineShowFlagIndex)
{
check(Client.IsValid());
return Client->HandleIsShowFlagEnabled(EngineShowFlagIndex);
}
#undef LOCTEXT_NAMESPACE