Files
UnrealEngineUWP/Engine/Source/Editor/CommonMenuExtensions/CommonMenuExtensions.Build.cs
rex hill b503eb2c31 Viewport show flags menu converted
#rnx


#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 12402687 via CL 12402690 via CL 12404501
#ROBOMERGE-BOT: (v671-12333473)

[CL 12404533 by rex hill in Release-Engine-Staging branch]
2020-03-25 10:48:45 -04:00

48 lines
855 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonMenuExtensions : ModuleRules
{
// TODO: Is this a minimal enough list?
public CommonMenuExtensions(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"LauncherPlatform",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"Engine",
"MessageLog",
"UnrealEd",
"RenderCore",
"EngineSettings",
"HierarchicalLODOutliner",
"HierarchicalLODUtilities",
"MaterialShaderQualitySettings",
"ToolMenus",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
}
}