Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
b4e8d15a9fc05dffdeec7ccbcfcd863cfdc27294
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/Private/Linux
History
Martin Ridgers b8ed8ba3d4 When capturing and reporting callstacks, use the return address of a failure instead of a count of stack frames to trim. The count approach was spread about in many places and fragile to maintain as code changed. This resulted in "noisy" callstacks with distracting boilerplate present like assert dispatch functions.
#rb brandon.schaefer,will.damon,johan.berg
#rnx

#ushell-cherrypick of 15568119 by Martin.Ridgers

[CL 15568152 by Martin Ridgers in ue5-main branch]
2021-03-02 07:48:13 -04:00
..
CrashReportClientMainLinux.cpp
…
Powered by Gitea Page: 1094ms Template: 19ms
English
English
Licenses API