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- Added FAnimPose, a script-friendly helper structure to generate/read/write evaluated anim poses - Added API to populate AnimPose from AnimationSequenceBase, USkeleton (ref pose) and AnimBlueprint #jira none #rb Thomas.Sarkanen, Danny.Chapman #preflight 609bb27f2032ee00016b253a #ROBOMERGE-SOURCE: CL 16297653 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v799-16237190) [CL 16297659 by jurre debaare in ue5-release-engine-test branch]
34 lines
839 B
C#
34 lines
839 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AnimationModifiers : ModuleRules
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{
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public AnimationModifiers(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"EditorFramework",
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"UnrealEd",
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"MainFrame",
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"PropertyEditor",
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"Kismet",
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"AssetTools",
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"ClassViewer",
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"AnimationEditor",
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"SkeletonEditor",
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"AssetRegistry",
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"AnimationBlueprintLibrary",
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}
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);
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}
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}
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