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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b4e8d15a9fc05dffdeec7ccbcfcd863cfdc27294
UnrealEngineUWP/Engine/Source/Developer/TextureCompressor
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Marc Audy f02d489290 Update Release-Engine-Test from Release-Engine-Staging @ 16264272
[CL 16264458 by Marc Audy in ue5-release-engine-test branch]
2021-05-11 01:10:20 -04:00
..
Private
Update Release-Engine-Test from Release-Engine-Staging @ 16264272
2021-05-11 01:10:20 -04:00
Public
TextureFormatOodle : expose compress effort level as a config param
2021-04-21 16:43:56 -04:00
TextureCompressor.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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