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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b4b391a5f60ea2e976ef985372b551fd396537b5
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph
History
Ben Marsh ee3d4ce384 BuildGraph: Fix <Spawn> task supressing output by default.
[CL 16392471 by Ben Marsh in ue5-main branch]
2021-05-19 17:10:25 -04:00
..
Properties
…
Tasks
BuildGraph: Fix <Spawn> task supressing output by default.
2021-05-19 17:10:25 -04:00
Agent.cs
…
Aggregate.cs
Reintroduce support for adding BuildGraph labels separately to aggregates. Syntax is:
2020-06-24 19:54:03 -04:00
Badge.cs
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BuildGraph.Automation.csproj
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
BuildGraph.cs
Support for running multiple projects within the same Iteration Profile build
2021-05-13 16:53:24 -04:00
Condition.cs
Merge UE5/RES CL# 15462083 to UE5/Main
2021-02-18 18:13:28 -04:00
Graph.cs
Merge utility library changes from GitSync.
2021-04-27 22:41:48 -04:00
JobContext.cs
…
Label.cs
Allow specifying UGS badges via the Label attribute.
2020-08-07 08:57:44 -04:00
ManualTrigger.cs
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Node.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
Report.cs
…
Schema.cs
Merge UE5/RES CL# 15462083 to UE5/Main
2021-02-18 18:13:28 -04:00
Script.cs
Add null check for property value lookup
2021-05-18 14:43:26 -04:00
Task.cs
Merge UE5/RES CL# 15462083 to UE5/Main
2021-02-18 18:13:28 -04:00
TempStorage.cs
TempStorage.cs:
2021-04-30 20:58:26 -04:00
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