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- extend FImageAdapter to support reading ModelingComponents:: - Add AssetUtils::ForceVirtualTexturePrefetch(), ::SaveDebugImage() variants to Texture2DUtil - Add support for debug image writing to WorldRenderCapture and SceneCapturePhotoSet - FWorldRenderCapture now computes more accurate bounds (visible Components instead of Actors), and does an explicit VirtualTexture prefetch before doing render capture - FStaticMeshAssetOptions now exposes Nanite settings to allow UStaticMeshes to be created with Nanite already enabled (currently NaniteSettings.PositionPrecision defaults to max) ApproximateActors: - IGeometryProcessing_ApproximateActors::FOptions now has settings for enabling Nanite on generated meshes - ApproximateActorsImpl applies these settings, also enables VT on generated textures if necessary - FMeshApproximationSettings/FMeshApproximationTool updated w/ new Nanite settings #rb none #rnx #jira none [FYI] sebastien.lussier #preflight 60b08323f51cd90001775b98 #ROBOMERGE-OWNER: ryan.schmidt #ROBOMERGE-AUTHOR: ryan.schmidt #ROBOMERGE-SOURCE: CL 16499613 in //UE5/Private-Frosty/... #ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v823-16466674) #ROBOMERGE-CONFLICT from-shelf [CL 16499647 by ryan schmidt in ue5-main branch]