Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_Compiler.h
ben marsh b475bc61bd Merging Live++ 1.5.0
#rb none
#jira

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 7321355 in //UE4/Release-4.23/... via CL 7321356
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v371-7306989)

[CL 7370235 by ben marsh in Dev-Core branch]
2019-07-17 03:41:26 -04:00

30 lines
999 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "CoreTypes.h"
namespace process
{
struct Environment;
}
namespace compiler
{
// creates a new entry in the cache for the given compiler .exe, and returns it
const process::Environment* CreateEnvironmentCacheEntry(const wchar_t* absolutePathToCompilerExe);
// gets the environment for a given compiler .exe from the cache.
// returns nullptr if the environment is not yet in the cache.
const process::Environment* GetEnvironmentFromCache(const wchar_t* absolutePathToCompilerExe);
// helper function that either creates a new entry in the cache if none exists yet,
// or returns the one found in the cache.
const process::Environment* UpdateEnvironmentCache(const wchar_t* absolutePathToCompilerExe);
// BEGIN EPIC MOD - Allow overriding environment block for tools
void AddEnvironmentToCache(const wchar_t* absolutePathToCompilerExe, process::Environment* environment);
// END EPIC MOD
}