Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/LinuxTargetPlatform.Build.cs
Max Preussner b4342fa320 fixed incorrect module dependencies in various target platforms
[CL 2048457 by Max Preussner in Main branch]
2014-04-23 19:17:54 -04:00

44 lines
839 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxTargetPlatform : ModuleRules
{
public LinuxTargetPlatform(TargetInfo Target)
{
BinariesSubFolder = "Linux";
PublicIncludePaths.AddRange(
new string[] {
"Runtime/Core/Public/Linux"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"TargetPlatform"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/LinuxTargetPlatform/Classes"
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
}
}