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- Removed cached USkeletalMeshComponent* from AnimGraphNode as we can now get it from AnimGraphNode_Base - Add a templatized version of AnimGraphNode_Base::GetDebuggedAnimNode() that allows retrival of derived node types - Can now calculate chain bones without waiting for the node to be compiled - removed associated warning from UI - Prevent Copy+Paste of bone names in chain bone array, improving workflow - Ensure that changing bound bone name does not reset physics body parameters, improving workflow - Improve chain body UI [REVIEW] [at]Thomas.Sarkanen [FYI] [at]Charles.Anderson #ROBOMERGE-OWNER: nick.brett #ROBOMERGE-AUTHOR: nick.brett #ROBOMERGE-SOURCE: CL 18903371 via CL 18903392 via CL 18903410 via CL 18915322 via CL 18915359 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v915-18905420) [CL 18915362 by nick brett in ue5-main branch]