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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b424ea1ed2520d50d05acf778bb9846201215ed8
UnrealEngineUWP/Engine
History
jordan hoffmann b424ea1ed2 Loctext Namespace fix
#preflight none
#jira none
#rb trivial

[CL 22263135 by jordan hoffmann in ue5-main branch]
2022-09-30 00:46:35 -04:00
..
Binaries
…
Build
Lidar Icon redesign
2022-09-30 00:46:28 -04:00
Config
Enable Lumen Radiosity on High GI settings, lower quality
2022-09-28 21:40:13 -04:00
Documentation
Documentation for build tools
2022-09-28 00:38:10 -04:00
Extras
updating roborepl
2022-09-29 10:58:22 -04:00
Platforms/Hololens
marc.audy, please merge this change by hand.
2022-09-29 19:30:07 -04:00
Plugins
Lidar Icon redesign
2022-09-30 00:46:28 -04:00
Programs
Allow an Epic-only configuration on UnrealHeaderTool that enforces TObjectPtr usage in Engine Plugins specifically. Cannot be used externally due to the occurrance of third party plugins being placed in the engine plugins directory. Tested against C++ UHT and C# UHT both with and without the Epic-only configuration file present.
2022-09-28 12:58:24 -04:00
Shaders
Lumen - fixed area and capsule (source radius/length) lights in surface cache.
2022-09-30 00:43:33 -04:00
Source
Loctext Namespace fix
2022-09-30 00:46:35 -04:00
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