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UnrealEngineUWP
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b403616becab12dc993e8b40b3ce800b4f92e7e6
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
MeshModelingToolset
/
Source
/
ModelingComponents
/
Public
History
katie caputo
b403616bec
Modeling Tools: Places Mesh Element Selection Gizmo in Object Frame Mode at selected component(s) pivot rather than at object's pivot
...
#JIRA UE-206515 #rb lonnie.li [CL 31575613 by katie caputo in ue5-main branch]
2024-02-16 14:49:01 -05:00
..
AssetUtils
…
Baking
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BaseTools
remove deprecated persistent mesh selection code from modelingcomponents
2024-02-14 18:58:49 -05:00
Changes
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Components
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ConversionUtils
Fix CopyMeshFromComponent in geometryscript not being able to see instance colors for renderdata lod
2024-02-02 11:04:32 -05:00
Drawing
remove various deprecated methods from modeling components code
2024-02-14 19:10:11 -05:00
Mechanics
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Physics
Fix handling of external scaling of simple collision shapes across geometry script and modeling tools, to be consistent with how UE applies component transforms to the shapes while still keeping the invariants of the shapes (spheres/capsules remain spheres/capsules, etc)
2023-11-21 17:55:54 -05:00
PropertySets
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Scene
remove various deprecated methods from modeling components code
2024-02-14 19:10:11 -05:00
Selection
Modeling Tools: Places Mesh Element Selection Gizmo in Object Frame Mode at selected component(s) pivot rather than at object's pivot
2024-02-16 14:49:01 -05:00
Snapping
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TargetInterfaces
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Transforms
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InteractiveToolActivity.h
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MeshOpPreviewHelpers.h
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ModelingComponentsModule.h
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ModelingComponentsSettings.h
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ModelingObjectsCreationAPI.h
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ModelingToolTargetUtil.h
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PreviewMesh.h
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SplineUtil.h
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ToolHostCustomizationAPI.h
ModelingTools: Allow tools to customize the accept/cancel overlay for sub-activitites, and use this in PolyEd.
2024-01-12 15:01:55 -05:00
ToolSceneQueriesUtil.h
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ToolSetupUtil.h
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TransactionUtil.h
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WeightMapUtil.h
…