Files
UnrealEngineUWP/Engine/Source/Developer/FileUtilities/Public/FileUtilities/ZipArchiveWriter.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

55 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GenericPlatform/GenericPlatformFile.h"
#if WITH_ENGINE
class IFileHandle;
/** Helper class for generating an uncompressed zip archive file. */
class FILEUTILITIES_API FZipArchiveWriter
{
struct FFileEntry
{
FString Filename;
uint32 Crc32;
uint64 Length;
uint64 Offset;
uint32 Time;
FFileEntry(const FString& InFilename, uint32 InCrc32, uint64 InLength, uint64 InOffset, uint32 InTime)
: Filename(InFilename)
, Crc32(InCrc32)
, Length(InLength)
, Offset(InOffset)
, Time(InTime)
{}
};
TArray<FFileEntry> Files;
TArray<uint8> Buffer;
IFileHandle* File;
inline void Write(uint16 V) { Write((void*)&V, sizeof(V)); }
inline void Write(uint32 V) { Write((void*)&V, sizeof(V)); }
inline void Write(uint64 V) { Write((void*)&V, sizeof(V)); }
inline void Write(void* Src, uint64 Size)
{
void* Dst = &Buffer[Buffer.AddUninitialized(Size)];
FMemory::Memcpy(Dst, Src, Size);
}
inline uint64 Tell() { return (File ? File->Tell() : 0) + Buffer.Num(); }
void Flush();
public:
FZipArchiveWriter(IFileHandle* InFile);
~FZipArchiveWriter();
void AddFile(const FString& Filename, const TArray<uint8>& Data, const FDateTime& Timestamp);
};
#endif