Files
UnrealEngineUWP/Engine/Source/Developer/Localization/Public/TextLocalizationResourceGenerator.h
Ben Marsh 43317388da Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4867651 by Ben Marsh in Dev-Build branch]
2019-02-01 11:34:13 -05:00

31 lines
1.4 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Internationalization/TextKey.h"
class FLocTextHelper;
class FTextLocalizationMetaDataResource;
class FTextLocalizationResource;
/** Utility functions for generating compiled LocMeta (Localization MetaData Resource) and LocRes (Localization Resource) files from source localization data */
class FTextLocalizationResourceGenerator
{
public:
/**
* Given a loc text helper, generate a compiled LocMeta resource.
*/
LOCALIZATION_API static bool GenerateLocMeta(const FLocTextHelper& InLocTextHelper, const FString& InResourceName, FTextLocalizationMetaDataResource& OutLocMeta);
/**
* Given a loc text helper, generate a compiled LocRes resource for the given culture.
*/
LOCALIZATION_API static bool GenerateLocRes(const FLocTextHelper& InLocTextHelper, const FString& InCultureToGenerate, const bool bSkipSourceCheck, const FTextKey& InLocResID, FTextLocalizationResource& OutPlatformAgnosticLocRes, TMap<FName, TSharedRef<FTextLocalizationResource>>& OutPerPlatformLocRes, const int32 InPriority = 0);
/**
* Given a config file, generate a compiled LocRes resource for the active culture and use it to update the live-entries in the localization manager.
*/
LOCALIZATION_API static bool GenerateLocResAndUpdateLiveEntriesFromConfig(const FString& InConfigFilePath, const bool bSkipSourceCheck);
};