Files
UnrealEngineUWP/Engine/Source/Editor/MainFrame/MainFrame.Build.cs
Saul Abreu ede61945bf Added the experimental Localization Dashboard UI.
[CL 2421013 by Saul Abreu in Main branch]
2015-01-27 16:31:40 -05:00

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MainFrame : ModuleRules
{
public MainFrame(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Documentation",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"CrashTracker",
"Engine",
"EngineSettings",
"InputCore",
"RHI",
"ShaderCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"SourceControlWindows",
"TargetPlatform",
"DesktopPlatform",
"UnrealEd",
"WorkspaceMenuStructure",
"MessageLog",
// "SearchUI",
"TranslationEditor",
"Projects",
"DeviceProfileEditor",
"UndoHistory",
"LocalizationDashboard",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetTools",
"DesktopPlatform",
"GameProjectGeneration",
"ProjectTargetPlatformEditor",
"LevelEditor",
"OutputLog",
"SuperSearch",
"Settings",
"SourceCodeAccess",
"Toolbox",
"LocalizationDashboard",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/MainFrame/Private",
"Editor/MainFrame/Private/Frame",
"Editor/MainFrame/Private/Menus",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"DesktopPlatform",
"Documentation",
"GameProjectGeneration",
"ProjectTargetPlatformEditor",
"LevelEditor",
"OutputLog",
"SuperSearch",
"TranslationEditor",
"SourceCodeAccess",
"EditorLiveStreaming",
"HotReload",
"LocalizationDashboard"
}
);
}
}